void ClearPlayerSounds();
void PlayerSound(.string samplefield, float channel, float voicetype);
void GlobalSound(string samplestring, float channel, float voicetype);
+void FakeGlobalSound(string samplestring, float channel, float voicetype);
void VoiceMessage(string type, string message);
// autotaunt system
.float cvar_cl_accuracy_data_share;
.float cvar_cl_accuracy_data_receive;
+
+.float cvar_cl_weaponimpulsemode;
+.float selectweapon; // last selected weapon of the player