// Globals
-float g_footsteps, g_grappling_hook, g_instagib;
+float g_footsteps, g_grappling_hook;
float g_warmup_allguns;
float g_warmup_allow_timeout;
float warmup_stage;
void UpdateFrags(entity player, int f);
.float totalfrags;
-float team1_score, team2_score, team3_score, team4_score;
-
// flag set on worldspawn so that the code knows if it is dedicated or not
float server_is_dedicated;
// WEAPONTODO: remove this
//WepSet weaponsInMap;
-#define weapons _STAT(WEAPONS)
-
.float respawn_countdown; // next number to count
float bot_waypoints_for_items;
// WEAPONTODO
#define DMG_NOWEP (weaponentities[0])
-float lockteams;
-
float sv_maxidle;
float sv_maxidle_spectatorsareidle;
int sv_maxidle_slots;