.float stat_sv_airaccel_qw;
.float stat_sv_airstrafeaccel_qw;
.float stat_sv_airspeedlimit_nonqw;
+.float stat_sv_maxspeed;
void W_Porto_Remove (entity p);
.float nex_charge;
.float nex_charge_rottime;
+.float nex_charge_pool_ammo;
float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended)