// Globals
-float ctf_score_value(string parameter);
+float ctf_ReadScore(string parameter); // SOON WON'T BE NEEDED. // FIXCTF
float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_midair, g_minstagib, g_pinata, g_norecoil, g_minstagib_invis_alpha, g_bloodloss;
float g_warmup_limit;
float g_race_qualifying;
float inWarmupStage;
float g_pickup_respawntime_weapon;
+float g_pickup_respawntime_superweapon;
float g_pickup_respawntime_ammo;
float g_pickup_respawntime_short;
float g_pickup_respawntime_medium;
float g_pickup_respawntime_long;
float g_pickup_respawntime_powerup;
float g_pickup_respawntimejitter_weapon;
+float g_pickup_respawntimejitter_superweapon;
float g_pickup_respawntimejitter_ammo;
float g_pickup_respawntimejitter_short;
float g_pickup_respawntimejitter_medium;
.float crouch; // Crouching or not?
.float strength_finished;
-//.float speed_finished;
.float invincible_finished;
-//.float slowmo_finished;
+.float superweapons_finished;
.vector finaldest, finalangle; //plat.qc stuff
.void() think1;
.float jointime; // time of joining
.float alivetime; // time of being alive
-float nJoinAllowed(float includeMe);
+float nJoinAllowed(entity ignore);
#define PREVENT_JOIN_TEXT "^1You may not join the game at this time.\n\nThe player limit reached maximum capacity."
.float spawnshieldtime;
float startitem_failed;
-void DropFlag(entity flag, entity penalty_receiver, entity attacker);
-void DropBall(entity ball, vector org, vector vel);
+void ctf_Handle_Drop(entity player); // FIXCTF
void DropAllRunes(entity pl);
void ClientData_Touch(entity e);
-vector debug_shotorg; // if non-zero, overrides the shot origin of all weapons
+//vector debug_shotorg; // if non-zero, overrides the shot origin of all weapons
.float wasplayer;
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
+.float player_blocked;
+
.float freezetag_frozen;
.float freezetag_revive_progress;
.spawn_evalfunc_t spawn_evalfunc;
.entity conveyor;
+
+string modname;