float g_warmup_limit;
float g_warmup_allguns;
float g_warmup_allow_timeout;
-float g_ctf_win_mode;
float g_ctf_ignore_frags;
float g_ctf_reverse;
float g_race_qualifying;
float startitem_failed;
void DropFlag(entity flag, entity penalty_receiver, entity attacker);
-void DropBall(entity ball, vector org, vector vel);
void DropAllRunes(entity pl);