]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/domination.qc
Merge branch 'master' into mirceakitsune/damage_effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / domination.qc
index 17e2e5fe0bbaabfefd1f8dd4790129b5778a035e..9e56023cb500ebb5425d08321fbff54d55d4a7e8 100644 (file)
@@ -17,9 +17,6 @@ Note: The only teams who can use dom control points are identified by spawnfunc_
 
 #define DOMPOINTFRAGS frags
 
-float g_domination_point_amt;
-float g_domination_point_rate;
-
 .float enemy_playerid;
 .entity sprite;
 .float captime;
@@ -35,13 +32,15 @@ float pps_red;
 float pps_blue;
 float pps_yellow;
 float pps_pink;
-void set_dom_state(entity e, float connecting)
+void set_dom_state(entity e)
 {
-       if(connecting)  e.dom_total_pps = total_pps;
-                                       e.dom_pps_red = pps_red;
-                                       e.dom_pps_blue = pps_blue;
-       if(c3 >= 0)             e.dom_pps_yellow = pps_yellow;
-       if(c4 >= 0)             e.dom_pps_pink = pps_pink;
+       e.dom_total_pps = total_pps;
+       e.dom_pps_red = pps_red;
+       e.dom_pps_blue = pps_blue;
+       if(c3 >= 0)
+               e.dom_pps_yellow = pps_yellow;
+       if(c4 >= 0)
+               e.dom_pps_pink = pps_pink;
 }
 
 void() dom_controlpoint_setup;
@@ -49,7 +48,7 @@ void() dom_controlpoint_setup;
 void LogDom(string mode, float team_before, entity actor)
 {
        string s;
-       if(!cvar("sv_eventlog"))
+       if(!autocvar_sv_eventlog)
                return;
        s = strcat(":dom:", mode);
        s = strcat(s, ":", ftos(team_before));
@@ -61,8 +60,8 @@ void() dom_spawnteams;
 
 void dompoint_captured ()
 {
-       local entity head;
-       local float old_delay, old_team, real_team;
+       entity head;
+       float old_delay, old_team, real_team;
 
        // now that the delay has expired, switch to the latest team to lay claim to this point
        head = self.owner;
@@ -87,12 +86,12 @@ void dompoint_captured ()
        //bprint("\n");
 
        float points, wait_time;
-       if (g_domination_point_amt)
-               points = g_domination_point_amt;
+       if (autocvar_g_domination_point_amt)
+               points = autocvar_g_domination_point_amt;
        else
                points = self.frags;
-       if (g_domination_point_rate)
-               wait_time = g_domination_point_rate;
+       if (autocvar_g_domination_point_rate)
+               wait_time = autocvar_g_domination_point_rate;
        else
                wait_time = self.wait;
 
@@ -109,13 +108,13 @@ void dompoint_captured ()
 
        if (head.noise != "")
                if(self.enemy)
-                       sound(self.enemy, CHAN_AUTO, head.noise, VOL_BASE, ATTN_NORM);
+                       sound(self.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
                else
-                       sound(self, CHAN_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
+                       sound(self, CH_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
        if (head.noise1 != "")
                play2all(head.noise1);
 
-       //self.nextthink = time + cvar("g_domination_point_rate");
+       //self.nextthink = time + autocvar_g_domination_point_rate;
        //self.think = dompointthink;
 
        self.delay = time + wait_time;
@@ -130,58 +129,57 @@ void dompoint_captured ()
        self.delay = old_delay;
        self.team = old_team;
 
-       switch(self.team)
-       {
-               // "fix" pps when slightly under 0 because of approximation errors
-               case COLOR_TEAM1:
-                       pps_red -= (points/wait_time);
-                       if (pps_red < 0) pps_red = 0;
-                       break;
-               case COLOR_TEAM2:
-                       pps_blue -= (points/wait_time);
-                       if (pps_blue < 0) pps_blue = 0;
-                       break;
-               case COLOR_TEAM3:
-                       pps_yellow -= (points/wait_time);
-                       if (pps_yellow < 0) pps_yellow = 0;
-                       break;
-               case COLOR_TEAM4:
-                       pps_pink -= (points/wait_time);
-                       if (pps_pink < 0) pps_pink = 0;
-       }
-
        switch(self.goalentity.team)
        {
-               // "fix" pps when slightly over total_pps because of approximation errors
                case COLOR_TEAM1:
-                       pps_red += (points/wait_time);
-                       if (pps_red > total_pps) pps_red = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-red", "", "");
                        break;
                case COLOR_TEAM2:
-                       pps_blue += (points/wait_time);
-                       if (pps_blue > total_pps) pps_blue = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-blue", "", "");
                        break;
                case COLOR_TEAM3:
-                       pps_yellow += (points/wait_time);
-                       if (pps_yellow > total_pps) pps_yellow = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-yellow", "", "");
                        break;
                case COLOR_TEAM4:
-                       pps_pink += (points/wait_time);
-                       if (pps_pink > total_pps) pps_pink = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-pink", "", "");
        }
 
-       FOR_EACH_CLIENT(head)
-               set_dom_state(head, FALSE);
+       total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
+       for(head = world; (head = find(head, classname, "dom_controlpoint")) != world; )
+       {
+               if (autocvar_g_domination_point_amt)
+                       points = autocvar_g_domination_point_amt;
+               else
+                       points = head.frags;
+               if (autocvar_g_domination_point_rate)
+                       wait_time = autocvar_g_domination_point_rate;
+               else
+                       wait_time = head.wait;
+               switch(head.goalentity.team)
+               {
+                       case COLOR_TEAM1:
+                               pps_red += points/wait_time;
+                               break;
+                       case COLOR_TEAM2:
+                               pps_blue += points/wait_time;
+                               break;
+                       case COLOR_TEAM3:
+                               pps_yellow += points/wait_time;
+                               break;
+                       case COLOR_TEAM4:
+                               pps_pink += points/wait_time;
+               }
+               total_pps += points/wait_time;
+       }
 
        WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, colormapPaletteColor(self.goalentity.team - 1, 0));
        WaypointSprite_Ping(self.sprite);
 
        self.captime = time;
-};
+
+       FOR_EACH_REALCLIENT(head)
+               set_dom_state(head);
+}
 
 void AnimateDomPoint()
 {
@@ -198,7 +196,7 @@ void AnimateDomPoint()
 
 void dompointthink()
 {
-       local float fragamt;
+       float fragamt;
 
        self.nextthink = time + 0.1;
 
@@ -212,8 +210,8 @@ void dompointthink()
        if (gameover || self.delay > time || time < game_starttime)     // game has ended, don't keep giving points
                return;
 
-       if(g_domination_point_rate)
-               self.delay = time + g_domination_point_rate;
+       if(autocvar_g_domination_point_rate)
+               self.delay = time + autocvar_g_domination_point_rate;
        else
                self.delay = time + self.wait;
 
@@ -221,8 +219,8 @@ void dompointthink()
        // NOTE: this defaults to 0
        if (self.goalentity.netname != "")
        {
-               if(g_domination_point_amt)
-                       fragamt = g_domination_point_amt;
+               if(autocvar_g_domination_point_amt)
+                       fragamt = autocvar_g_domination_point_amt;
                else
                        fragamt = self.DOMPOINTFRAGS;
                TeamScore_AddToTeam(self.goalentity.team, ST_SCORE, fragamt);
@@ -241,7 +239,7 @@ void dompointthink()
 
 void dompointtouch()
 {
-       local entity head;
+       entity head;
        if (other.classname != "player")
                return;
        if (other.health < 1)
@@ -289,7 +287,7 @@ void dompointtouch()
        self.enemy = other; // individual player scoring
        self.enemy_playerid = other.playerid;
        dompoint_captured();
-};
+}
 
 /*QUAKED spawnfunc_dom_team (0 .5 .8) (-32 -32 -24) (32 32 32)
 Team declaration for Domination gameplay, this allows you to decide what team
@@ -319,7 +317,7 @@ Keys:
 
 void spawnfunc_dom_team()
 {
-       if(!g_domination || cvar("g_domination_teams_override") >= 2)
+       if(!g_domination || autocvar_g_domination_teams_override >= 2)
        {
                remove(self);
                return;
@@ -338,11 +336,11 @@ void spawnfunc_dom_team()
        // this would have to be changed if used in quakeworld
        if(self.cnt)
                self.team = self.cnt + 1; // WHY are these different anyway?
-};
+}
 
 void dom_controlpoint_setup()
 {
-       local entity head;
+       entity head;
        // find the spawnfunc_dom_team representing unclaimed points
        head = find(world, classname, "dom_team");
        while(head && head.netname != "")
@@ -360,11 +358,23 @@ void dom_controlpoint_setup()
        if(!self.message)
                self.message = " has captured a control point";
 
-       if(!self.DOMPOINTFRAGS)
+       if(self.DOMPOINTFRAGS <= 0)
                self.DOMPOINTFRAGS = 1;
-       if(!self.wait)
+       if(self.wait <= 0)
                self.wait = 5;
 
+       float points, waittime;
+       if (autocvar_g_domination_point_amt)
+               points = autocvar_g_domination_point_amt;
+       else
+               points = self.frags;
+       if (autocvar_g_domination_point_rate)
+               waittime = autocvar_g_domination_point_rate;
+       else
+               waittime = self.wait;
+
+       total_pps += points/waittime;
+
        if(!self.t_width)
                self.t_width = 0.02; // frame animation rate
        if(!self.t_length)
@@ -380,9 +390,8 @@ void dom_controlpoint_setup()
        droptofloor();
 
        waypoint_spawnforitem(self);
-       WaypointSprite_SpawnFixed("dom-neut", self.origin + '0 0 32', self, sprite);
-       WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, '0 1 1');
-};
+       WaypointSprite_SpawnFixed("dom-neut", self.origin + '0 0 32', self, sprite, RADARICON_DOMPOINT, '0 1 1');
+}
 
 
 
@@ -394,8 +403,8 @@ void dom_controlpoint_setup()
        float c1, c2, c3, c4, totalteams, smallestteam, smallestteam_count, selectedteam;
        float balance_teams, force_balance, balance_type;
 
-       balance_teams = cvar("g_balance_teams");
-       balance_teams = cvar("g_balance_teams_force");
+       balance_teams = autocvar_g_balance_teams;
+       balance_teams = autocvar_g_balance_teams_force;
 
        c1 = c2 = c3 = c4 = -1;
        totalteams = 0;
@@ -596,25 +605,14 @@ void spawnfunc_dom_controlpoint()
        //if(!self.glow_size)
        //      self.glow_size = cvar("g_domination_point_glow");
        self.effects = self.effects | EF_LOWPRECISION;
-       if (cvar("g_domination_point_fullbright"))
+       if (autocvar_g_domination_point_fullbright)
                self.effects |= EF_FULLBRIGHT;
-       
-       float points, waittime;
-       if (g_domination_point_rate)
-               points += g_domination_point_rate;
-       else
-               points += self.frags;
-       if (g_domination_point_amt)
-               waittime += g_domination_point_amt;
-       else
-               waittime += self.wait;
-       total_pps += points/waittime;
-};
+}
 
 // code from here on is just to support maps that don't have control point and team entities
 void dom_spawnteam (string teamname, float teamcolor, string pointmodel, float pointskin, string capsound, string capnarration, string capmessage)
 {
-       local entity oldself;
+       entity oldself;
        oldself = self;
        self = spawn();
        self.classname = "dom_team";
@@ -637,11 +635,11 @@ void dom_spawnteam (string teamname, float teamcolor, string pointmodel, float p
 
        //eprint(self);
        self = oldself;
-};
+}
 
 void dom_spawnpoint(vector org)
 {
-       local entity oldself;
+       entity oldself;
        oldself = self;
        self = spawn();
        self.classname = "dom_controlpoint";
@@ -650,16 +648,16 @@ void dom_spawnpoint(vector org)
        setorigin(self, org);
        spawnfunc_dom_controlpoint();
        self = oldself;
-};
+}
 
 // spawn some default teams if the map is not set up for domination
 void dom_spawnteams()
 {
        float numteams;
-       if(cvar("g_domination_teams_override") < 2)
-               numteams = cvar("g_domination_default_teams");
+       if(autocvar_g_domination_teams_override < 2)
+               numteams = autocvar_g_domination_default_teams;
        else
-               numteams = cvar("g_domination_teams_override");
+               numteams = autocvar_g_domination_teams_override;
        // LordHavoc: edit this if you want to change defaults
        dom_spawnteam("Red", COLOR_TEAM1-1, "models/domination/dom_red.md3", 0, "domination/claim.wav", "", "Red team has captured a control point");
        dom_spawnteam("Blue", COLOR_TEAM2-1, "models/domination/dom_blue.md3", 0, "domination/claim.wav", "", "Blue team has captured a control point");
@@ -668,39 +666,32 @@ void dom_spawnteams()
        if(numteams > 3)
                dom_spawnteam("Pink", COLOR_TEAM4-1, "models/domination/dom_pink.md3", 0, "domination/claim.wav", "", "Pink team has captured a control point");
        dom_spawnteam("", 0, "models/domination/dom_unclaimed.md3", 0, "", "", "");
-};
+}
 
 void dom_delayedinit()
 {
-       local entity head;
+       entity head;
 
        // if no teams are found, spawn defaults, if custom teams are set, use them
-       if (find(world, classname, "dom_team") == world || cvar("g_domination_teams_override") >= 2)
+       if (find(world, classname, "dom_team") == world || autocvar_g_domination_teams_override >= 2)
                dom_spawnteams();
        // if no control points are found, spawn defaults
        if (find(world, classname, "dom_controlpoint") == world)
        {
-               // here follow default domination points for each map
-               /*
-               if (world.model == "maps/e1m1.bsp")
+               // TODO in a few months (maybe 2011/08): change this into error() and remove this very poor dom point selection
+               backtrace("This map contains no dom_controlpoint entities. A very poor dom point placement will be chosen. Please fix the map.");
+
+               // if no supported map was found, make every deathmatch spawn a point
+               head = find(world, classname, "info_player_deathmatch");
+               while (head)
                {
-                       dom_spawnpoint('0 0 0');
-               }
-               else
-               */
-               {
-                       // if no supported map was found, make every deathmatch spawn a point
-                       head = find(world, classname, "info_player_deathmatch");
-                       while (head)
-                       {
-                               dom_spawnpoint(head.origin);
-                               head = find(head, classname, "info_player_deathmatch");
-                       }
+                       dom_spawnpoint(head.origin);
+                       head = find(head, classname, "info_player_deathmatch");
                }
        }
 
        ScoreRules_dom();
-};
+}
 
 void dom_init()
 {
@@ -720,12 +711,5 @@ void dom_init()
        addstat(STAT_DOM_PPS_BLUE, AS_FLOAT, dom_pps_blue);
        if(c3 >= 0) addstat(STAT_DOM_PPS_YELLOW, AS_FLOAT, dom_pps_yellow);
        if(c4 >= 0) addstat(STAT_DOM_PPS_PINK, AS_FLOAT, dom_pps_pink);
-
-       g_domination_point_rate = cvar("g_domination_point_rate");
-       g_domination_point_amt = cvar("g_domination_point_amt");
-
-       // teamplay is always on in domination, defaults to hurt self but not teammates
-       //if(!teams_matter)
-       //      cvar_set("teamplay", "3");
-};
+}