+#include "_all.qh"
+
+#include "defs.qh"
+#include "mutators/mutators_include.qh"
+
/**
* The point of these entities is to avoid the problems
* with clientprediction.
return true;
}
-float entcs_send(entity to, float sf)
+float entcs_send(entity to, int sf)
{
WriteByte(MSG_ENTITY, ENT_CLIENT_ENTCS);
WriteByte(MSG_ENTITY, sf);