+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../dpdefs/progsdefs.qh"
+ #include "../common/constants.qh"
+ #include "../common/util.qh"
+ #include "constants.qh"
+ #include "defs.qh"
+#endif
+
float Casing_SendEntity(entity to, float sf)
{
WriteByte(MSG_ENTITY, ENT_CLIENT_CASING);
return true;
}
-void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, float casingtype, entity casingowner)
+void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner)
{
entity e;
vector org;