// For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options...
// Later on you will only be able to make custom messages using DEATH_CUSTOM,
// and there will be a REAL DEATH_VOID implementation which mappers will use.
- /*case DEATH_HURTTRIGGER:
+ case DEATH_HURTTRIGGER:
{
- s1 = targ.netname;
- s2 = inflictor.message;
- if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
+ Obituary_SpecialDeath(targ, false, deathtype,
+ targ.netname,
+ inflictor.message,
+ deathlocation,
+ targ.killcount,
+ 0,
+ 0);
break;
- }*/
+ }
case DEATH_CUSTOM:
{
}
// should this be changed at all? If so, in what way?
- MUTATOR_CALLHOOK(PlayerDamage_Calculate, attacker, targ, deathtype, damage, mirrordamage, force);
+ MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force);
damage = frag_damage;
mirrordamage = frag_mirrordamage;
force = frag_force;