]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Add inflictor to damage hook
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 967a475e17c577e3929bed7a10e0307f1bda0627..0807c924c2d1f584afb153c5039e06f282306944 100644 (file)
@@ -297,7 +297,7 @@ float Obituary_WeaponDeath(
                }
                else
                {
-                       dprintf(
+                       LOG_TRACEF(
                                "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n",
                                deathtype,
                                death_weapon
@@ -498,13 +498,17 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                        // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options...
                        // Later on you will only be able to make custom messages using DEATH_CUSTOM,
                        // and there will be a REAL DEATH_VOID implementation which mappers will use.
-                       /*case DEATH_HURTTRIGGER:
+                       case DEATH_HURTTRIGGER:
                        {
-                               s1 = targ.netname;
-                               s2 = inflictor.message;
-                               if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
+                               Obituary_SpecialDeath(targ, false, deathtype,
+                                       targ.netname,
+                                       inflictor.message,
+                                       deathlocation,
+                                       targ.killcount,
+                                       0,
+                                       0);
                                break;
-                       }*/
+                       }
 
                        case DEATH_CUSTOM:
                        {
@@ -744,7 +748,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                }
 
                // should this be changed at all? If so, in what way?
-               MUTATOR_CALLHOOK(PlayerDamage_Calculate, attacker, targ, deathtype, damage, mirrordamage, force);
+               MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force);
                damage = frag_damage;
                mirrordamage = frag_mirrordamage;
                force = frag_force;
@@ -758,7 +762,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                        {
                                Unfreeze(targ);
                                targ.health = autocvar_g_freezetag_revive_falldamage_health;
-                               Send_Effect("iceorglass", targ.origin, '0 0 0', 3);
+                               Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3);
                                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
                                Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
                        }
@@ -769,7 +773,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
 
                if(targ.frozen && deathtype == DEATH_HURTTRIGGER && !autocvar_g_freezetag_frozen_damage_trigger)
                {
-                       Send_Effect("teleport", targ.origin, '0 0 0', 1);
+                       Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
 
                        entity oldself = self;
                        self = targ;
@@ -799,7 +803,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                                self.oldorigin = self.origin;
                                self.prevorigin = self.origin;
 
-                               Send_Effect("teleport", self.origin, '0 0 0', 1);
+                               Send_Effect(EFFECT_TELEPORT, self.origin, '0 0 0', 1);
                        }
 
                        self = oldself;
@@ -1040,13 +1044,13 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                                mininv_f = (vlen(force) * (1-tfloorforce)) / autocvar_g_throughfloor_force_max_stddev;
 
                                                if(autocvar_g_throughfloor_debug)
-                                                       printf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f);
+                                                       LOG_INFOF("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f);
 
 
                                                total = 0.25 * pow(max(mininv_f, mininv_d), 2);
 
                                                if(autocvar_g_throughfloor_debug)
-                                                       printf(" steps=%f", total);
+                                                       LOG_INFOF(" steps=%f", total);
 
 
                                                if (IS_PLAYER(targ))
@@ -1055,7 +1059,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                                        total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other));
 
                                                if(autocvar_g_throughfloor_debug)
-                                                       printf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total)));
+                                                       LOG_INFOF(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total)));
 
                                                for(c = 0; c < total; ++c)
                                                {
@@ -1082,7 +1086,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                                force = force * a;
 
                                                if(autocvar_g_throughfloor_debug)
-                                                       printf(" D=%f F=%f\n", finaldmg, vlen(force));
+                                                       LOG_INFOF(" D=%f F=%f\n", finaldmg, vlen(force));
                                        }
 
                                        //if (targ == attacker)