// These are ALWAYS lethal
// No damage modification here
// Instead, prepare the victim for his death...
- SetResource(targ, RES_ARMOR, 0);
+ SetResourceExplicit(targ, RES_ARMOR, 0);
targ.spawnshieldtime = 0;
- SetResource(targ, RES_HEALTH, 0.9); // this is < 1
+ SetResourceExplicit(targ, RES_HEALTH, 0.9); // this is < 1
targ.flags -= targ.flags & FL_GODMODE;
damage = 100000;
}