]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge branch 'master' into martin-t/mg-solidpen
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index e9ab3d79ac945a2fa9cec1cf2a392b16aa72fbe0..0901ab44780555d28da3646ef409a62741981321 100644 (file)
@@ -216,7 +216,7 @@ bool frag_centermessage_override(entity attacker, entity targ, int deathtype, in
        if(deathtype == DEATH_FIRE.m_id)
        {
                Send_Notification(NOTIF_ONE, attacker, MSG_CHOICE, CHOICE_FRAG_FIRE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? -1 : CS(targ).ping));
-               Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, GetResourceAmount(attacker, RESOURCE_HEALTH), GetResourceAmount(attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping));
+               Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, GetResource(attacker, RES_HEALTH), GetResource(attacker, RES_ARMOR), (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping));
                return true;
        }
 
@@ -321,14 +321,11 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .en
                        // these 2 macros are spread over multiple files
                        #define SPREE_ITEM(counta,countb,center,normal,gentle) \
                                case counta: \
-                               { \
                                        Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
-                                       if (!warmup_stage)\
-                                       {\
+                                       if (!warmup_stage) \
                                                PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
-                                       }\
-                                       break; \
-                               }
+                                       break;
+
                        switch(CS(attacker).killcount)
                        {
                                KILL_SPREE_LIST
@@ -371,8 +368,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .en
                                        CHOICE_TYPEFRAGGED,
                                        attacker.netname,
                                        kill_count_to_target,
-                                       GetResourceAmount(attacker, RESOURCE_HEALTH),
-                                       GetResourceAmount(attacker, RESOURCE_ARMOR),
+                                       GetResource(attacker, RES_HEALTH),
+                                       GetResource(attacker, RES_ARMOR),
                                        (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping)
                                );
                        }
@@ -394,8 +391,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .en
                                        CHOICE_FRAGGED,
                                        attacker.netname,
                                        kill_count_to_target,
-                                       GetResourceAmount(attacker, RESOURCE_HEALTH),
-                                       GetResourceAmount(attacker, RESOURCE_ARMOR),
+                                       GetResource(attacker, RES_HEALTH),
+                                       GetResource(attacker, RES_ARMOR),
                                        (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping)
                                );
                        }
@@ -490,7 +487,7 @@ void Freeze(entity targ, float revivespeed, int frozen_type, bool show_waypoint)
 
        STAT(FROZEN, targ) = frozen_type;
        STAT(REVIVE_PROGRESS, targ) = ((frozen_type == FROZEN_TEMP_DYING) ? 1 : 0);
-       SetResourceAmount(targ, RESOURCE_HEALTH, ((frozen_type == FROZEN_TEMP_DYING) ? targ_maxhealth : 1));
+       SetResource(targ, RES_HEALTH, ((frozen_type == FROZEN_TEMP_DYING) ? targ_maxhealth : 1));
        targ.revive_speed = revivespeed;
        if(targ.bot_attack)
                IL_REMOVE(g_bot_targets, targ);
@@ -535,7 +532,7 @@ void Unfreeze(entity targ, bool reset_health)
                return;
 
        if (reset_health && STAT(FROZEN, targ) != FROZEN_TEMP_DYING)
-               SetResourceAmount(targ, RESOURCE_HEALTH, ((IS_PLAYER(targ)) ? start_health : targ.max_health));
+               SetResource(targ, RES_HEALTH, ((IS_PLAYER(targ)) ? start_health : targ.max_health));
 
        targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
 
@@ -595,9 +592,9 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                // These are ALWAYS lethal
                // No damage modification here
                // Instead, prepare the victim for his death...
-               SetResourceAmountExplicit(targ, RESOURCE_ARMOR, 0);
+               SetResourceExplicit(targ, RES_ARMOR, 0);
                targ.spawnshieldtime = 0;
-               SetResourceAmountExplicit(targ, RESOURCE_HEALTH, 0.9); // this is < 1
+               SetResourceExplicit(targ, RES_HEALTH, 0.9); // this is < 1
                targ.flags -= targ.flags & FL_GODMODE;
                damage = 100000;
        }
@@ -638,7 +635,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
 
                                                        if(autocvar_g_mirrordamage_virtual)
                                                        {
-                                                               vector v  = healtharmor_applydamage(GetResourceAmount(attacker, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage);
+                                                               vector v  = healtharmor_applydamage(GetResource(attacker, RES_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage);
                                                                attacker.dmg_take += v.x;
                                                                attacker.dmg_save += v.y;
                                                                attacker.dmg_inflictor = inflictor;
@@ -648,7 +645,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
 
                                                        if(autocvar_g_friendlyfire_virtual)
                                                        {
-                                                               vector v = healtharmor_applydamage(GetResourceAmount(targ, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, damage);
+                                                               vector v = healtharmor_applydamage(GetResource(targ, RES_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, damage);
                                                                targ.dmg_take += v.x;
                                                                targ.dmg_save += v.y;
                                                                targ.dmg_inflictor = inflictor;
@@ -689,15 +686,12 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                    }
                }
 
-               if(STAT(FROZEN, targ))
-               if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id)
+               if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id && STAT(FROZEN, targ))
                {
-                       if(autocvar_g_frozen_revive_falldamage > 0)
-                       if(deathtype == DEATH_FALL.m_id)
-                       if(damage >= autocvar_g_frozen_revive_falldamage)
+                       if(autocvar_g_frozen_revive_falldamage > 0 && deathtype == DEATH_FALL.m_id && damage >= autocvar_g_frozen_revive_falldamage)
                        {
                                Unfreeze(targ, false);
-                               SetResourceAmount(targ, RESOURCE_HEALTH, autocvar_g_frozen_revive_falldamage_health);
+                               SetResource(targ, RES_HEALTH, autocvar_g_frozen_revive_falldamage_health);
                                Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3);
                                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
                                Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
@@ -707,7 +701,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                        force *= autocvar_g_frozen_force;
                }
 
-               if(STAT(FROZEN, targ) && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_frozen_damage_trigger)
+               if(IS_PLAYER(targ) && STAT(FROZEN, targ) && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_frozen_damage_trigger)
                {
                        Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
 
@@ -811,7 +805,9 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                                }
                                else if(IS_PLAYER(attacker))
                                {
-                                       if(deathtype != DEATH_FIRE.m_id)
+                                       // if enemy gets frozen in this frame and receives other damage don't
+                                       // play the typehitsound e.g. when hit by multiple bullets of the shotgun
+                                       if (deathtype != DEATH_FIRE.m_id && (!STAT(FROZEN, victim) || time > victim.freeze_time))
                                        {
                                                attacker.typehitsound += 1;
                                        }