void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
{
+ // if the target is a player or dead body, activate damage effects
+ if(targ.classname == "player" || targ.classname == "body")
+ Violence_DamageEffect(targ, damage, DEATH_WEAPONOF(deathtype));
+
float mirrordamage;
float mirrorforce;
float teamdamage0;