]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
more fixes of accuracy new system
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 673bf5688a57720dcb44a5fb4db2505225b51158..387514be45194dabb3d9337de29da5a30f45f295 100644 (file)
@@ -844,16 +844,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        }
 }
 
-void Damage_RecordDamage(entity attacker, float deathtype, float damage)
-{
-       float weaponid;
-       weaponid = DEATH_WEAPONOF(deathtype);
-
-       if not(inWarmupStage)
-       if (weaponid)
-               accuracy_add(attacker, weaponid, 0, damage);
-}
-
 float RadiusDamage_running;
 float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype, entity directhitentity)
 // Returns total damage applies to creatures
@@ -1026,10 +1016,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                                        {
                                                                total_damage_to_creatures += finaldmg;
 
-                                                               if(targ.flags & FL_CLIENT)
-                                                               if(targ.deadflag == DEAD_NO)
-                                                               if(targ != attacker)
-                                                               if(!teamplay || targ.team != attacker.team)
+                                                               if(accuracy_isgooddamage(attacker, targ))
                                                                        stat_damagedone += finaldmg;
                                                        }
 
@@ -1046,7 +1033,8 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
 
        RadiusDamage_running = 0;
 
-       Damage_RecordDamage(attacker, deathtype, min(coredamage, stat_damagedone));
+       if(!DEATH_ISSPECIAL(deathtype))
+               accuracy_add(attacker, DEATH_WEAPONOFWEAPONDEATH(deathtype), 0, min(coredamage, stat_damagedone));
 
        return total_damage_to_creatures;
 }
@@ -1149,6 +1137,8 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                                        e.fire_hitsound = FALSE;
                                }
                        }
+                       if(accuracy_isgooddamage(o, e))
+                               accuracy_add(o, DEATH_WEAPONOFWEAPONDEATH(dt), 0, max(0, totaldamage - mindamage));
                        return max(0, totaldamage - mindamage); // can never be negative, but to make sure
                }
                else
@@ -1161,6 +1151,8 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                e.fire_deathtype = dt;
                e.fire_owner = o;
                e.fire_hitsound = FALSE;
+               if(accuracy_isgooddamage(o, e))
+                       accuracy_add(o, DEATH_WEAPONOFWEAPONDEATH(dt), 0, d);
                return d;
        }
 }
@@ -1195,8 +1187,6 @@ void Fire_ApplyDamage(entity e)
        }
        e.fire_hitsound = TRUE;
 
-       Damage_RecordDamage(e.fire_owner, e.fire_deathtype, d);
-
        if not(IS_INDEPENDENT_PLAYER(e))
        FOR_EACH_PLAYER(other) if(e != other)
        {