}
else if(attacker.team == targ.team)
{
- if(teamplay == 1)
+ if(autocvar_teamplay == 1)
damage = 0;
else if(attacker != targ)
{
- if(teamplay == 3)
+ if(autocvar_teamplay == 3)
damage = 0;
- else if(teamplay == 4)
+ else if(autocvar_teamplay == 4)
{
if(targ.classname == "player" && targ.deadflag == DEAD_NO)
{