]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge branch 'master' into terencehill/centerprint_stuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 69f5bfa2488620d9c93e23810f52b3ce1495b2e5..73914d405bcd145ee98d1f82f6c52ae1b25b9152 100644 (file)
@@ -41,8 +41,6 @@ void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad
        Net_LinkEntity(e, FALSE, 0.2, Damage_DamageInfo_SendEntity);
 }
 
-#define DAMAGE_CENTERPRINT_SPACER NEWLINES
-
 float checkrules_firstblood;
 
 float yoda;
@@ -120,14 +118,12 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                {
                        // teamkill
                        PlayerScore_Add(attacker, SP_KILLS, -1); // or maybe add a teamkills field?
-                       PlayerStats_Event(attacker, PLAYERSTATS_KILLS, -1);
                }
        }
        else
        {
                // regular frag
                PlayerScore_Add(attacker, SP_KILLS, 1);
-               PlayerStats_Event(attacker, PLAYERSTATS_KILLS, 1);
        }
 
        PlayerScore_Add(targ, SP_DEATHS, 1);
@@ -203,6 +199,8 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                        {
                                if(!lms_next_place)
                                        lms_next_place = player_count;
+                               else
+                                       lms_next_place = min(lms_next_place, player_count);
                                PlayerScore_Add(targ, SP_LMS_RANK, lms_next_place); // won't ever spawn again
                                --lms_next_place;
                        }
@@ -369,6 +367,8 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                        // TODO: make these print a newline if they dont
                                        Send_CSQC_Centerprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
                                        Send_CSQC_Centerprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
+                                       PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
                                }
 
                                if((autocvar_sv_fragmessage_information_typefrag) && (targ.BUTTON_CHAT)) {
@@ -414,36 +414,43 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_3, MSG_SPREE);
                                        AnnounceTo(attacker, "03kills");
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3, 1);
                                }
                                else if (attacker.killcount == 5)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_5, MSG_SPREE);
                                        AnnounceTo(attacker, "05kills");
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5, 1);
                                }
                                else if (attacker.killcount == 10)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_10, MSG_SPREE);
                                        AnnounceTo(attacker, "10kills");
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10, 1);
                                }
                                else if (attacker.killcount == 15)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_15, MSG_SPREE);
                                        AnnounceTo(attacker, "15kills");
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15, 1);
                                }
                                else if (attacker.killcount == 20)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_20, MSG_SPREE);
                                        AnnounceTo(attacker, "20kills");
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20, 1);
                                }
                                else if (attacker.killcount == 25)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_25, MSG_SPREE);
                                        AnnounceTo(attacker, "25kills");
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25, 1);
                                }
                                else if (attacker.killcount == 30)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_30, MSG_SPREE);
                                        AnnounceTo(attacker, "30kills");
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30, 1);
                                }
                                LogDeath("frag", deathtype, attacker, targ);
                        }
@@ -461,6 +468,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                        GiveFrags(targ, targ, -1, deathtype);
                        if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
                                AnnounceTo(targ, "botlike");
+                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
                        }
                        Send_KillNotification(s, msg, "", deathtype, MSG_KILL_ACTION);
 
@@ -484,7 +492,6 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 entity damage_targ;
 entity damage_inflictor;
 entity damage_attacker;
-.float prevhitsound;
 
 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
@@ -638,7 +645,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        if (targ.armorvalue && (deathtype == WEP_MINSTANEX) && damage)
                        {
                                targ.armorvalue -= 1;
-                               centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(targ.armorvalue)));
+                               centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue)));
                                damage = 0;
                                targ.hitsound += 1;
                                attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
@@ -650,7 +657,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                if (targ != attacker)
                                {
                                        if ((targ.health >= 1) && (targ.classname == "player"))
-                                               centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "Secondary fire inflicts no damage!"));
+                                               centerprint(attacker, "Secondary fire inflicts no damage!");
                                        force = '0 0 0';
                                        // keep mirrorforce
                                        attacker = targ;
@@ -779,15 +786,12 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                {
                                        if(damage > 0)
                                        {
-                                               if(attacker.weapon != WEP_LASER
-                                               && (attacker.weapon != WEP_ELECTRO || !autocvar_g_balance_electro_lightning)
-                                               && attacker.prevhitsound + autocvar_sv_hitsound_antispam_time < time)
+                                               if(deathtype != DEATH_FIRE)
                                                {
                                                        if(targ.BUTTON_CHAT)
                                                                attacker.typehitsound += 1;
                                                        else
                                                                attacker.hitsound += 1;
-                                                       attacker.prevhitsound = time;
                                                }
 
                                                damage_goodhits += 1;
@@ -812,11 +816,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                }
                                else
                                {
-                                       if(deathtype != DEATH_FIRE
-                                       && attacker.prevhitsound + autocvar_sv_hitsound_antispam_time < time)
+                                       if(deathtype != DEATH_FIRE)
                                        {
                                                attacker.typehitsound += 1;
-                                               attacker.prevhitsound = time;
                                        }
                                        if(mirrordamage > 0)
                                                if(time > attacker.teamkill_complain)
@@ -835,7 +837,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        if (vlen(force))
        if (self.classname != "player" || time >= self.spawnshieldtime || g_midair)
        {
-               self.velocity = self.velocity + self.damageforcescale * force;
+               self.velocity = self.velocity + damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor);
                self.flags &~= FL_ONGROUND;
                UpdateCSQCProjectile(self);
        }
@@ -892,7 +894,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        if(attacker.armorvalue > 0)
                        {
                                attacker.armorvalue = attacker.armorvalue - 1;
-                               centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(attacker.armorvalue)));
+                               centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue)));
                                attacker.hitsound += 1;
                        }
                        mirrordamage = 0;