Net_LinkEntity(e, FALSE, 0.2, Damage_DamageInfo_SendEntity);
}
-#define DAMAGE_CENTERPRINT_SPACER NEWLINES
-
float checkrules_firstblood;
float yoda;
if (targ.armorvalue && (deathtype == WEP_MINSTANEX) && damage)
{
targ.armorvalue -= 1;
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(targ.armorvalue)));
+ centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue)));
damage = 0;
targ.hitsound += 1;
attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
if (targ != attacker)
{
if ((targ.health >= 1) && (targ.classname == "player"))
- centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "Secondary fire inflicts no damage!"));
+ centerprint(attacker, "Secondary fire inflicts no damage!");
force = '0 0 0';
// keep mirrorforce
attacker = targ;
if (vlen(force))
if (self.classname != "player" || time >= self.spawnshieldtime || g_midair)
{
- self.velocity = self.velocity + self.damageforcescale * damage_explosion_calcpush(force, self.velocity, autocvar_g_damagepush_speedfactor);
+ self.velocity = self.velocity + damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor);
self.flags &~= FL_ONGROUND;
UpdateCSQCProjectile(self);
}
if(attacker.armorvalue > 0)
{
attacker.armorvalue = attacker.armorvalue - 1;
- centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(attacker.armorvalue)));
+ centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue)));
attacker.hitsound += 1;
}
mirrordamage = 0;