]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge remote branch 'refs/remotes/origin/tzork/turrets'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index b8e42bdfd5b4a9eb0abad587baaaf74816552ecc..76cb7861498c7820ea603c9ad2b118b4f8f48951 100644 (file)
@@ -257,20 +257,21 @@ void Send_KillNotification (string s1, string s2, string s3, float msg, float ty
        WriteByte(MSG_ALL, type);
 }
 
-// TODO: writespectatable?
 // Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
 void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type)
 {
        if (clienttype(e) == CLIENTTYPE_REAL)
        {
                msg_entity = e;
-               WriteByte(MSG_ONE, SVC_TEMPENTITY);
-               WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
-               WriteByte(MSG_ONE, CSQC_CENTERPRINT);
-               WriteString(MSG_ONE, s1);
-               WriteString(MSG_ONE, s2);
-               WriteShort(MSG_ONE, msg);
-               WriteByte(MSG_ONE, type);
+               WRITESPECTATABLE_MSG_ONE({
+                       WriteByte(MSG_ONE, SVC_TEMPENTITY);
+                       WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
+                       WriteByte(MSG_ONE, CSQC_CENTERPRINT);
+                       WriteString(MSG_ONE, s1);
+                       WriteString(MSG_ONE, s2);
+                       WriteShort(MSG_ONE, msg);
+                       WriteByte(MSG_ONE, type);
+               });
        }
 }
 
@@ -294,19 +295,6 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                msg = ColoredTeamName(targ.team); // TODO: check if needed?
                        Send_CSQC_Centerprint(targ, msg, "", deathtype, MSG_SUICIDE);
 
-                       if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
-                       {
-                               LogDeath("suicide", deathtype, targ, targ);
-                               GiveFrags(attacker, targ, -1);
-                       }
-                       // TODO: hmm?
-                       /*
-                               if (targ.killcount > 2)
-                                       bprint ("^1",s,"^1 faded after a ",ftos(targ.killcount)," point spree\n");
-                       */
-
-                       // TODO: wut is this?
-                       // givefrags for logging apparently?
                        if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
                        {
                                LogDeath("suicide", deathtype, targ, targ);
@@ -315,30 +303,42 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                        if (targ.killcount > 2)
                                msg = ftos(targ.killcount);
+                       if(teams_matter && deathtype == DEATH_MIRRORDAMAGE)
+                       {
+                               if(attacker.team == COLOR_TEAM1)
+                                       deathtype = KILL_TEAM_RED;
+                               else
+                                       deathtype = KILL_TEAM_BLUE;
+                       }
+
                        Send_KillNotification(s, msg, ftos(w), deathtype, MSG_SUICIDE);
                }
                else if (attacker.classname == "player" || attacker.classname == "gib")
                {
                        if(teams_matter && attacker.team == targ.team)
                        {
-                               type = KILL_TEAM;
+                               if(attacker.team == COLOR_TEAM1)
+                                       type = KILL_TEAM_RED;
+                               else
+                                       type = KILL_TEAM_BLUE;
 
                                GiveFrags(attacker, targ, -1);
 
+                               Send_CSQC_Centerprint(attacker, s, "", type, MSG_KILL);
+
                                if (targ.killcount > 2) {
                                        msg = ftos(targ.killcount);
-                                       a = s;
                                }
+
                                if (attacker.killcount > 2) {
                                        msg = ftos(attacker.killcount);
                                        type = KILL_TEAM_SPREE;
                                }
+                               Send_KillNotification(a, s, msg, type, MSG_KILL);
 
                                attacker.killcount = 0;
 
                                LogDeath("tk", deathtype, attacker, targ);
-                               Send_CSQC_Centerprint(attacker, s, "", type, MSG_KILL);
-                               Send_KillNotification(a, msg, "", type, MSG_KILL);
                        }
                        else
                        {
@@ -347,7 +347,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                {
                                        checkrules_firstblood = TRUE;
                                        Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL);
-                                       // TODO: make these print at newline if they dont
+                                       // TODO: make these print a newline if they dont
                                        Send_CSQC_Centerprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
                                        Send_CSQC_Centerprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
                                }
@@ -363,13 +363,15 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                attacker.taunt_soundtime = time + 1;
 
                                // TODO: fix this?
-                                       if (deathtype == DEATH_CUSTOM)
-                                               msg = strcat(deathmessage, " by ^1", msg);
-                                       else if (deathtype == DEATH_HURTTRIGGER && inflictor.message2 != "")
-                                       {
-                                               msg = ftos(strstrofs(inflictor.message2, "#", 0));
-                                       }
-                                       Send_KillNotification(s, a, msg, deathtype, MSG_KILL);
+                               if (deathtype == DEATH_CUSTOM)
+                                       msg = deathmessage;
+                               else
+                                       msg = inflictor.message2;
+
+                               if(strstrofs(msg, "%", 0) < 0)
+                                       msg = strcat("%s ", msg, " by %s");
+
+                               Send_KillNotification(a, s, msg, deathtype, MSG_KILL);
 
                                if(g_ctf && targ.flagcarried)
                                {
@@ -389,10 +391,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                if (attacker.killcount > 2) {
                                        Send_KillNotification(a, ftos(attacker.killcount), "", KILL_SPREE, MSG_SPREE);
                                }
-
-                               LogDeath("frag", deathtype, attacker, targ);
-
-                               if (attacker.killcount == 3)
+                               else if (attacker.killcount == 3)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_3, MSG_SPREE);
                                        AnnounceTo(attacker, "03kills");
@@ -427,6 +426,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                        Send_KillNotification(a, "", "", KILL_SPREE_30, MSG_SPREE);
                                        AnnounceTo(attacker, "30kills");
                                }
+                               LogDeath("frag", deathtype, attacker, targ);
                        }
                }
                else
@@ -436,6 +436,8 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                msg = inflictor.message;
                        else if (deathtype == DEATH_CUSTOM)
                                msg = deathmessage;
+                       if(strstrofs(msg, "%", 0) < 0)
+                               msg = strcat("%s ", msg);
 
                        GiveFrags(targ, targ, -1);
                        if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
@@ -463,6 +465,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 entity damage_targ;
 entity damage_inflictor;
 entity damage_attacker;
+.float prevhitsound;
 
 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
@@ -725,10 +728,14 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                {
                                        if(damage > 0)
                                        {
-                                               if(targ.BUTTON_CHAT)
-                                                       attacker.typehitsound += 1;
-                                               else
-                                                       attacker.hitsound += 1;
+                                               if(attacker.weapon != WEP_ELECTRO && attacker.weapon != WEP_LASER || ((attacker.weapon == WEP_ELECTRO && cvar("g_balance_electro_lightning") || attacker.weapon == WEP_LASER) && attacker.prevhitsound + cvar("sv_hitsound_antispam_time") < time))
+                                               {
+                                                       if(targ.BUTTON_CHAT)
+                                                               attacker.typehitsound += 1;
+                                                       else
+                                                               attacker.hitsound += 1;
+                                                       attacker.prevhitsound = time;
+                                               }
 
                                                damage_goodhits += 1;
                                                damage_gooddamage += damage;
@@ -843,20 +850,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        }
 }
 
-vector NearestPointOnBox(entity box, vector org)
-{
-       vector m1, m2, nearest;
-
-       m1 = box.mins + box.origin;
-       m2 = box.maxs + box.origin;
-
-       nearest_x = bound(m1_x, org_x, m2_x);
-       nearest_y = bound(m1_y, org_y, m2_y);
-       nearest_z = bound(m1_z, org_z, m2_z);
-
-       return nearest;
-}
-
 void Damage_RecordDamage(entity attacker, float deathtype, float damage)
 {
        float weaponid;