]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Add inflictor to damage hook
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 4840e15dd25d6916239fb221de8fbd721d47cec0..0807c924c2d1f584afb153c5039e06f282306944 100644 (file)
@@ -1,24 +1,43 @@
-.float dmg;
-.float dmg_edge;
-.float dmg_force;
-.float dmg_radius;
-
-float Damage_DamageInfo_SendEntity(entity to, float sf)
+#include "g_damage.qh"
+#include "_all.qh"
+
+#include "g_hook.qh"
+#include "mutators/mutators_include.qh"
+#include "scores.qh"
+#include "spawnpoints.qh"
+#include "t_items.qh"
+#include "../common/vehicles/all.qh"
+#include "weapons/accuracy.qh"
+#include "weapons/csqcprojectile.qh"
+#include "weapons/selection.qh"
+#include "../common/buffs.qh"
+#include "../common/constants.qh"
+#include "../common/deathtypes.qh"
+#include "../common/notifications.qh"
+#include "../common/movetypes/movetypes.qh"
+#include "../common/playerstats.qh"
+#include "../common/teams.qh"
+#include "../common/util.qh"
+#include "../common/weapons/all.qh"
+#include "../csqcmodellib/sv_model.qh"
+#include "../warpzonelib/common.qh"
+
+float Damage_DamageInfo_SendEntity(entity to, int sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_DAMAGEINFO);
        WriteShort(MSG_ENTITY, self.projectiledeathtype);
-       WriteCoord(MSG_ENTITY, floor(self.origin_x));
-       WriteCoord(MSG_ENTITY, floor(self.origin_y));
-       WriteCoord(MSG_ENTITY, floor(self.origin_z));
+       WriteCoord(MSG_ENTITY, floor(self.origin.x));
+       WriteCoord(MSG_ENTITY, floor(self.origin.y));
+       WriteCoord(MSG_ENTITY, floor(self.origin.z));
        WriteByte(MSG_ENTITY, bound(1, self.dmg, 255));
        WriteByte(MSG_ENTITY, bound(0, self.dmg_radius, 255));
        WriteByte(MSG_ENTITY, bound(1, self.dmg_edge, 255));
-       WriteShort(MSG_ENTITY, self.oldorigin_x);
+       WriteShort(MSG_ENTITY, self.oldorigin.x);
        WriteByte(MSG_ENTITY, self.species);
-       return TRUE;
+       return true;
 }
 
-void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, float deathtype, float bloodtype, entity dmgowner)
+void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, int deathtype, float bloodtype, entity dmgowner)
 {
        // TODO maybe call this from non-edgedamage too?
        // TODO maybe make the client do the particle effects for the weapons and the impact sounds using this info?
@@ -39,33 +58,7 @@ void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad
        e.oldorigin_x = compressShortVector(e.velocity);
        e.species = bloodtype;
 
-       Net_LinkEntity(e, FALSE, 0.2, Damage_DamageInfo_SendEntity);
-}
-
-float checkrules_firstblood;
-
-float yoda;
-float damage_goodhits;
-float damage_gooddamage;
-
-.float dmg_team;
-.float teamkill_complain;
-.float teamkill_soundtime;
-.entity teamkill_soundsource;
-.entity pusher;
-.float istypefrag;
-.float taunt_soundtime;
-
-float IsFlying(entity a)
-{
-       if(a.flags & FL_ONGROUND)
-               return 0;
-       if(a.waterlevel >= WATERLEVEL_SWIMMING)
-               return 0;
-       traceline(a.origin, a.origin - '0 0 48', MOVE_NORMAL, a);
-       if(trace_fraction < 1)
-               return 0;
-       return 1;
+       Net_LinkEntity(e, false, 0.2, Damage_DamageInfo_SendEntity);
 }
 
 void UpdateFrags(entity player, float f)
@@ -73,10 +66,7 @@ void UpdateFrags(entity player, float f)
        PlayerTeamScore_AddScore(player, f);
 }
 
-// NOTE: f=0 means still count as a (positive) kill, but count no frags for it
-void W_SwitchWeapon_Force(entity e, float w);
-entity GiveFrags_randomweapons;
-void GiveFrags (entity attacker, entity targ, float f, float deathtype)
+void GiveFrags (entity attacker, entity targ, float f, int deathtype)
 {
        // TODO route through PlayerScores instead
        if(gameover) return;
@@ -115,7 +105,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                else if(!(attacker.weapons & WepSet_FromWeapon(culprit)))
                        culprit = attacker.weapon;
 
-               if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER) // WEAPONTODO: Shouldn't this be in a mutator?
+               if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER.m_id) // WEAPONTODO: Shouldn't this be in a mutator?
                {
                        // no exchange
                }
@@ -155,10 +145,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
        entity oldself;
        oldself = self;
        self = attacker;
-       frag_attacker = attacker;
-       frag_target = targ;
-       frag_score = f;
-       if(MUTATOR_CALLHOOK(GiveFragsForKill))
+       if(MUTATOR_CALLHOOK(GiveFragsForKill, attacker, targ, f))
        {
                f = frag_score;
                self = oldself;
@@ -196,7 +183,7 @@ string AppendItemcodes(string s, entity player)
        return s;
 }
 
-void LogDeath(string mode, float deathtype, entity killer, entity killed)
+void LogDeath(string mode, int deathtype, entity killer, entity killed)
 {
        string s;
        if(!autocvar_sv_eventlog)
@@ -218,7 +205,7 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed)
 void Obituary_SpecialDeath(
        entity notif_target,
        float murder,
-       float deathtype,
+       int deathtype,
        string s1, string s2, string s3,
        float f1, float f2, float f3)
 {
@@ -275,11 +262,10 @@ void Obituary_SpecialDeath(
        else { backtrace("Obituary_SpecialDeath called without a special deathtype?\n"); return; }
 }
 
-float w_deathtype;
 float Obituary_WeaponDeath(
        entity notif_target,
        float murder,
-       float deathtype,
+       int deathtype,
        string s1, string s2, string s3,
        float f1, float f2)
 {
@@ -287,10 +273,10 @@ float Obituary_WeaponDeath(
        if(death_weapon)
        {
                w_deathtype = deathtype;
-               float death_message = WEP_ACTION(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
-               w_deathtype = FALSE;
+               int death_message = WEP_ACTION(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
+               w_deathtype = false;
 
-               if(death_message)
+               if (death_message)
                {
                        Send_Notification_WOCOVA(
                                NOTIF_ONE,
@@ -311,25 +297,25 @@ float Obituary_WeaponDeath(
                }
                else
                {
-                       dprintf(
+                       LOG_TRACEF(
                                "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n",
                                deathtype,
                                death_weapon
                        );
                }
 
-               return TRUE;
+               return true;
        }
-       return FALSE;
+       return false;
 }
 
-void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
+void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
 {
        // Sanity check
        if (!IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; }
 
        // Declarations
-       float notif_firstblood = FALSE;
+       float notif_firstblood = false;
        float kill_count_to_attacker, kill_count_to_target;
 
        // Set final information for the death
@@ -359,7 +345,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                {
                        if(deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
                        {
-                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.team, 0, 0);
+                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.team, 0, 0);
                        }
                        else
                        {
@@ -367,19 +353,19 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                {
                                        case DEATH_MIRRORDAMAGE:
                                        {
-                                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
                                                break;
                                        }
 
                                        default:
                                        {
-                                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
                                                break;
                                        }
                                }
                        }
                }
-               else if (!Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
+               else if (!Obituary_WeaponDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
                {
                        backtrace("SUICIDE: what the hell happened here?\n");
                        return;
@@ -431,8 +417,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 
                        if(!checkrules_firstblood)
                        {
-                               checkrules_firstblood = TRUE;
-                               notif_firstblood = TRUE; // modify the current messages so that they too show firstblood information
+                               checkrules_firstblood = true;
+                               notif_firstblood = true; // modify the current messages so that they too show firstblood information
                                PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
                                PS_GR_P_ADDVAL(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
 
@@ -493,8 +479,12 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                );
                        }
 
-                       if (!Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
-                               Obituary_SpecialDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
+                       float f3 = 0;
+                       if(deathtype == DEATH_BUFF)
+                               f3 = attacker.buffs;
+
+                       if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
+                               Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, f3);
                }
        }
 
@@ -508,17 +498,21 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                        // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options...
                        // Later on you will only be able to make custom messages using DEATH_CUSTOM,
                        // and there will be a REAL DEATH_VOID implementation which mappers will use.
-                       /*case DEATH_HURTTRIGGER:
+                       case DEATH_HURTTRIGGER:
                        {
-                               s1 = targ.netname;
-                               s2 = inflictor.message;
-                               if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
+                               Obituary_SpecialDeath(targ, false, deathtype,
+                                       targ.netname,
+                                       inflictor.message,
+                                       deathlocation,
+                                       targ.killcount,
+                                       0,
+                                       0);
                                break;
-                       }*/
+                       }
 
                        case DEATH_CUSTOM:
                        {
-                               Obituary_SpecialDeath(targ, FALSE, deathtype,
+                               Obituary_SpecialDeath(targ, false, deathtype,
                                        targ.netname,
                                        ((strstrofs(deathmessage, "%", 0) < 0) ? strcat("%s ", deathmessage) : deathmessage),
                                        deathlocation,
@@ -530,7 +524,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 
                        default:
                        {
-                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
                                break;
                        }
                }
@@ -562,13 +556,13 @@ void Ice_Think()
 
 void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
 {
-       if(!IS_PLAYER(targ) && !(targ.flags & FL_MONSTER)) // only specified entities can be freezed
+       if(!IS_PLAYER(targ) && !IS_MONSTER(targ)) // only specified entities can be freezed
                return;
 
        if(targ.frozen)
                return;
 
-       float targ_maxhealth = ((targ.flags & FL_MONSTER) ? targ.max_health : start_health);
+       float targ_maxhealth = ((IS_MONSTER(targ)) ? targ.max_health : start_health);
 
        targ.frozen = frozen_type;
        targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
@@ -603,8 +597,8 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
                RemoveGrapplingHook(head);
 
        // add waypoint
-       if(show_waypoint)       
-               WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
+       if(show_waypoint)
+               WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT);
 }
 
 void Unfreeze (entity targ)
@@ -616,9 +610,9 @@ void Unfreeze (entity targ)
        targ.frozen = 0;
        targ.revive_progress = 0;
        targ.revival_time = time;
-       
+
        WaypointSprite_Kill(targ.waypointsprite_attached);
-       
+
        FOR_EACH_PLAYER(head)
        if(head.hook.aiment == targ)
                RemoveGrapplingHook(head);
@@ -629,12 +623,7 @@ void Unfreeze (entity targ)
        targ.iceblock = world;
 }
 
-// these are updated by each Damage call for use in button triggering and such
-entity damage_targ;
-entity damage_inflictor;
-entity damage_attacker;
-
-void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
        float mirrordamage;
        float mirrorforce;
@@ -661,7 +650,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                        RemoveGrapplingHook(targ); // STOP THAT, you parasite!
 
        // special rule: gravity bomb does not hit team mates (other than for disconnecting the hook)
-       if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA))
+       if(DEATH_ISWEAPON(deathtype, WEP_HOOK.m_id) || DEATH_ISWEAPON(deathtype, WEP_TUBA.m_id))
        {
                if(IS_PLAYER(targ))
                        if(SAME_TEAM(targ, attacker))
@@ -675,7 +664,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        {
                // exit the vehicle before killing (fixes a crash)
                if(IS_PLAYER(targ) && targ.vehicle)
-                       vehicles_exit(VHEF_RELESE);
+                       vehicles_exit(VHEF_RELEASE);
 
                // These are ALWAYS lethal
                // No damage modification here
@@ -724,18 +713,18 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                        if(autocvar_g_mirrordamage_virtual)
                                                        {
                                                                vector v  = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage);
-                                                               attacker.dmg_take += v_x;
-                                                               attacker.dmg_save += v_y;
+                                                               attacker.dmg_take += v.x;
+                                                               attacker.dmg_save += v.y;
                                                                attacker.dmg_inflictor = inflictor;
-                                                               mirrordamage = v_z;
+                                                               mirrordamage = v.z;
                                                                mirrorforce = 0;
                                                        }
 
                                                        if(autocvar_g_friendlyfire_virtual)
                                                        {
                                                                vector v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
-                                                               targ.dmg_take += v_x;
-                                                               targ.dmg_save += v_y;
+                                                               targ.dmg_take += v.x;
+                                                               targ.dmg_save += v.y;
                                                                targ.dmg_inflictor = inflictor;
                                                                damage = 0;
                                                                if(!autocvar_g_friendlyfire_virtual_force)
@@ -759,13 +748,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                }
 
                // should this be changed at all? If so, in what way?
-               frag_attacker = attacker;
-               frag_target = targ;
-               frag_damage = damage;
-               frag_force = force;
-               frag_deathtype = deathtype;
-               frag_mirrordamage = mirrordamage;
-               MUTATOR_CALLHOOK(PlayerDamage_Calculate);
+               MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force);
                damage = frag_damage;
                mirrordamage = frag_mirrordamage;
                force = frag_force;
@@ -779,7 +762,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        {
                                Unfreeze(targ);
                                targ.health = autocvar_g_freezetag_revive_falldamage_health;
-                               pointparticles(particleeffectnum("iceorglass"), targ.origin, '0 0 0', 3);
+                               Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3);
                                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
                                Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
                        }
@@ -787,49 +770,49 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        damage = 0;
                        force *= autocvar_g_freezetag_frozen_force;
                }
-               
+
                if(targ.frozen && deathtype == DEATH_HURTTRIGGER && !autocvar_g_freezetag_frozen_damage_trigger)
                {
-                       pointparticles(particleeffectnum("teleport"), targ.origin, '0 0 0', 1);
-               
+                       Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
+
                        entity oldself = self;
                        self = targ;
-                       entity spot = SelectSpawnPoint (FALSE);
-                       
+                       entity spot = SelectSpawnPoint (false);
+
                        if(spot)
                        {
                                damage = 0;
                                self.deadflag = DEAD_NO;
 
                                self.angles = spot.angles;
-                               
+
                                self.effects = 0;
                                self.effects |= EF_TELEPORT_BIT;
 
                                self.angles_z = 0; // never spawn tilted even if the spot says to
-                               self.fixangle = TRUE; // turn this way immediately
+                               self.fixangle = true; // turn this way immediately
                                self.velocity = '0 0 0';
                                self.avelocity = '0 0 0';
                                self.punchangle = '0 0 0';
                                self.punchvector = '0 0 0';
                                self.oldvelocity = self.velocity;
-                               
+
                                self.spawnorigin = spot.origin;
-                               setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
+                               setorigin (self, spot.origin + '0 0 1' * (1 - self.mins.z - 24));
                                // don't reset back to last position, even if new position is stuck in solid
                                self.oldorigin = self.origin;
                                self.prevorigin = self.origin;
-                               
-                               pointparticles(particleeffectnum("teleport"), self.origin, '0 0 0', 1);
+
+                               Send_Effect(EFFECT_TELEPORT, self.origin, '0 0 0', 1);
                        }
-                       
+
                        self = oldself;
                }
 
                if(!g_instagib)
                {
                        // apply strength multiplier
-                       if (attacker.items & IT_STRENGTH)
+                       if (attacker.items & ITEM_Strength.m_itemid)
                        {
                                if(targ == attacker)
                                {
@@ -844,7 +827,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        }
 
                        // apply invincibility multiplier
-                       if (targ.items & IT_INVINCIBLE)
+                       if (targ.items & ITEM_Shield.m_itemid)
                                damage = damage * autocvar_g_balance_powerup_invincible_takedamage;
                }
 
@@ -854,17 +837,17 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                // count the damage
                if(attacker)
                if(!targ.deadflag)
-               if(deathtype != DEATH_BUFF_VENGEANCE)
+               if(deathtype != DEATH_BUFF)
                if(targ.takedamage == DAMAGE_AIM)
                if(targ != attacker)
                {
                        entity victim;
-                       if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner)
+                       if(IS_VEHICLE(targ) && targ.owner)
                                victim = targ.owner;
                        else
                                victim = targ;
 
-                       if(IS_PLAYER(victim) || (victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (victim.flags & FL_MONSTER))
+                       if(IS_PLAYER(victim) || (IS_TURRET(victim) && victim.active == ACTIVE_ACTIVE) || IS_MONSTER(victim) || MUTATOR_CALLHOOK(PlayHitsound, victim))
                        {
                                if(DIFF_TEAM(victim, attacker) && !victim.frozen)
                                {
@@ -928,8 +911,12 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        farcent.think = SUB_Remove;
                }
                else
+               {
                        self.velocity = self.velocity + farce;
+                       self.move_velocity = self.velocity;
+               }
                self.flags &= ~FL_ONGROUND;
+               self.move_flags &= ~FL_ONGROUND;
                UpdateCSQCProjectile(self);
        }
        // apply damage
@@ -948,8 +935,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        }
 }
 
-float RadiusDamage_running;
-float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, float deathtype, entity directhitentity)
+float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, int deathtype, entity directhitentity)
        // Returns total damage applies to creatures
 {
        entity  targ;
@@ -974,8 +960,8 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
 
        total_damage_to_creatures = 0;
 
-       if(deathtype != (WEP_HOOK | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once
-               if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog)
+       if(deathtype != (WEP_HOOK.m_id | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once
+               if(DEATH_WEAPONOF(deathtype) != WEP_TUBA.m_id) // do not send tuba damage (bandwidth hog)
                {
                        force = inflictorvelocity;
                        if(vlen(force) == 0)
@@ -990,7 +976,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
 
        stat_damagedone = 0;
 
-       targ = WarpZone_FindRadius (inflictororigin, rad + MAX_DAMAGEEXTRARADIUS, FALSE);
+       targ = WarpZone_FindRadius (inflictororigin, rad + MAX_DAMAGEEXTRARADIUS, false);
        while (targ)
        {
                next = targ.chain;
@@ -1036,7 +1022,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                        force = force * (finaldmg / coredamage) * forceintensity;
                                        hitloc = nearest;
 
-                                       if(deathtype & WEP_BLASTER)
+                                       if(deathtype & WEP_BLASTER.m_id)
                                                force *= WEP_CVAR_BOTH(blaster, !(deathtype & HITTYPE_SECONDARY), force_zscale);
 
                                        if(targ != directhitentity)
@@ -1058,13 +1044,13 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                                mininv_f = (vlen(force) * (1-tfloorforce)) / autocvar_g_throughfloor_force_max_stddev;
 
                                                if(autocvar_g_throughfloor_debug)
-                                                       printf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f);
+                                                       LOG_INFOF("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f);
 
 
                                                total = 0.25 * pow(max(mininv_f, mininv_d), 2);
 
                                                if(autocvar_g_throughfloor_debug)
-                                                       printf(" steps=%f", total);
+                                                       LOG_INFOF(" steps=%f", total);
 
 
                                                if (IS_PLAYER(targ))
@@ -1073,7 +1059,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                                        total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other));
 
                                                if(autocvar_g_throughfloor_debug)
-                                                       printf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total)));
+                                                       LOG_INFOF(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total)));
 
                                                for(c = 0; c < total; ++c)
                                                {
@@ -1087,9 +1073,9 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                                                else
                                                                        hitloc = nearest;
                                                        }
-                                                       nearest_x = targ.origin_x + targ.mins_x + random() * targ.size_x;
-                                                       nearest_y = targ.origin_y + targ.mins_y + random() * targ.size_y;
-                                                       nearest_z = targ.origin_z + targ.mins_z + random() * targ.size_z;
+                                                       nearest.x = targ.origin.x + targ.mins.x + random() * targ.size.x;
+                                                       nearest.y = targ.origin.y + targ.mins.y + random() * targ.size.y;
+                                                       nearest.z = targ.origin.z + targ.mins.z + random() * targ.size.z;
                                                }
 
                                                nearest = hitloc * (1 / max(1, hits));
@@ -1100,7 +1086,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                                force = force * a;
 
                                                if(autocvar_g_throughfloor_debug)
-                                                       printf(" D=%f F=%f\n", finaldmg, vlen(force));
+                                                       LOG_INFOF(" D=%f F=%f\n", finaldmg, vlen(force));
                                        }
 
                                        //if (targ == attacker)
@@ -1133,25 +1119,16 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
        RadiusDamage_running = 0;
 
        if(!DEATH_ISSPECIAL(deathtype))
-               accuracy_add(attacker, DEATH_WEAPONOFWEAPONDEATH(deathtype), 0, min(coredamage, stat_damagedone));
+               accuracy_add(attacker, DEATH_WEAPONOF(deathtype), 0, min(coredamage, stat_damagedone));
 
        return total_damage_to_creatures;
 }
 
-float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, float deathtype, entity directhitentity)
+float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, entity directhitentity)
 {
-       return RadiusDamageForSource (inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, FALSE, forceintensity, deathtype, directhitentity);
+       return RadiusDamageForSource (inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, directhitentity);
 }
 
-.float fire_damagepersec;
-.float fire_endtime;
-.float fire_deathtype;
-.entity fire_owner;
-.float fire_hitsound;
-.entity fire_burner;
-
-void fireburner_think();
-
 float Fire_IsBurning(entity e)
 {
        return (time < e.fire_endtime);
@@ -1254,11 +1231,11 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                                if(e.fire_owner != o)
                                {
                                        e.fire_owner = o;
-                                       e.fire_hitsound = FALSE;
+                                       e.fire_hitsound = false;
                                }
                        }
                        if(accuracy_isgooddamage(o, e))
-                               accuracy_add(o, DEATH_WEAPONOFWEAPONDEATH(dt), 0, max(0, totaldamage - mindamage));
+                               accuracy_add(o, DEATH_WEAPONOF(dt), 0, max(0, totaldamage - mindamage));
                        return max(0, totaldamage - mindamage); // can never be negative, but to make sure
                }
                else
@@ -1270,9 +1247,9 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                e.fire_endtime = time + t;
                e.fire_deathtype = dt;
                e.fire_owner = o;
-               e.fire_hitsound = FALSE;
+               e.fire_hitsound = false;
                if(accuracy_isgooddamage(o, e))
-                       accuracy_add(o, DEATH_WEAPONOFWEAPONDEATH(dt), 0, d);
+                       accuracy_add(o, DEATH_WEAPONOF(dt), 0, d);
                return d;
        }
 }
@@ -1309,7 +1286,7 @@ void Fire_ApplyDamage(entity e)
                e.fire_owner.damage_dealt = hi;
                e.fire_owner.typehitsound = ty;
        }
-       e.fire_hitsound = TRUE;
+       e.fire_hitsound = true;
 
        if (!IS_INDEPENDENT_PLAYER(e))
        if(!e.frozen)