#include "../common/notifications.qh"
#include "../common/deathtypes.qh"
#include "mutators/mutators_include.qh"
- #include "tturrets/include/turrets_early.qh"
+ #include "../common/turrets/turrets.qh"
+ #include "../common/turrets/sv_turrets.qh"
#include "vehicles/vehicles_def.qh"
#include "../csqcmodellib/sv_model.qh"
#include "../common/playerstats.qh"
else
victim = targ;
- if(IS_PLAYER(victim) || (victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (victim.flags & FL_MONSTER))
+ if(IS_PLAYER(victim) || ((victim.turret_flags & TUR_FLAG_ISTURRET) && victim.active == ACTIVE_ACTIVE) || (victim.flags & FL_MONSTER))
{
if(DIFF_TEAM(victim, attacker) && !victim.frozen)
{