]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Delay health regen once the player gets revived rather than every frame while they...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 97e82b50edf683eb38804743a13913fedf7f984a..cb43861acf4ae272ffc7f67ae07950dbf2c03977 100644 (file)
@@ -264,6 +264,18 @@ float Obituary_WeaponDeath(
        return false;
 }
 
+bool frag_centermessage_override(entity attacker, entity targ, int deathtype, int kill_count_to_attacker, int kill_count_to_target)
+{
+       if(deathtype == DEATH_FIRE.m_id)
+       {
+               Send_Notification(NOTIF_ONE, attacker, MSG_CHOICE, CHOICE_FRAG_FIRE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? -1 : targ.ping));
+               Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping));
+               return true;
+       }
+
+       return MUTATOR_CALLHOOK(FragCenterMessage, attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target);
+}
+
 .int buffs = _STAT(BUFFS); // TODO: remove
 entity buff_FirstFromFlags(int _buffs);
 void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
@@ -413,7 +425,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                                        (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping)
                                );
                        }
-                       else
+                       else if(!frag_centermessage_override(attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target))
                        {
                                Send_Notification(
                                        NOTIF_ONE,
@@ -560,7 +572,10 @@ void Unfreeze (entity targ)
                return;
 
        if(STAT(FROZEN, targ) && STAT(FROZEN, targ) != 3) // only reset health if target was frozen
+       {
                targ.health = ((IS_PLAYER(targ)) ? start_health : targ.max_health);
+               targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
+       }
 
        STAT(FROZEN, targ) = 0;
        targ.revive_progress = 0;
@@ -839,7 +854,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
 
        // apply push
        if (targ.damageforcescale)
-       if (vlen(force))
+       if (force)
        if (!IS_PLAYER(targ) || time >= targ.spawnshieldtime || targ == attacker)
        {
                vector farce = damage_explosion_calcpush(targ.damageforcescale * force, targ.velocity, autocvar_g_balance_damagepush_speedfactor);
@@ -863,7 +878,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                UpdateCSQCProjectile(targ);
        }
        // apply damage
-       if (damage != 0 || (targ.damageforcescale && vlen(force)))
+       if (damage != 0 || (targ.damageforcescale && force))
        if (targ.event_damage)
                targ.event_damage (targ, inflictor, attacker, damage, deathtype, hitloc, force);
 
@@ -1038,7 +1053,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                        //      print(" finaldmg ", ftos(finaldmg), " force ", vtos(force));
                                        //      print(" (", ftos(a), ")\n");
                                        //}
-                                       if(finaldmg || vlen(force))
+                                       if(finaldmg || force)
                                        {
                                                if(targ.iscreature)
                                                {