#include "mutators/all.qh"
#include "scores.qh"
#include "spawnpoints.qh"
+#include "../common/state.qh"
+#include "../common/physics/player.qh"
#include "../common/t_items.qh"
#include "../common/vehicles/all.qh"
#include "../common/items/all.qc"
#include "../lib/csqcmodel/sv_model.qh"
#include "../lib/warpzone/common.qh"
-void UpdateFrags(entity player, float f)
+void UpdateFrags(entity player, int f)
{
PlayerTeamScore_AddScore(player, f);
}
targ.iceblock = ice;
targ.revival_time = 0;
- WITH(entity, self, ice, Ice_Think());
+ WITHSELF(ice, Ice_Think());
RemoveGrapplingHook(targ);
void Unfreeze (entity targ)
{
+ SELFPARAM();
if(!STAT(FROZEN, targ))
return;