]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge remote branch 'origin/master' into samual/mutator_ctf
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index b192845bcd3ea083615b5244d215a1594eda71b7..db23f49db20fcc7cabee39fa95d7dcb0868557b7 100644 (file)
@@ -14,10 +14,11 @@ float Damage_DamageInfo_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, bound(0, self.dmg_radius, 255));
        WriteByte(MSG_ENTITY, bound(1, self.dmg_edge, 255));
        WriteShort(MSG_ENTITY, self.oldorigin_x);
+       WriteByte(MSG_ENTITY, self.species);
        return TRUE;
 }
 
-void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, float deathtype, entity dmgowner)
+void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, float deathtype, float bloodtype, entity dmgowner)
 {
        // TODO maybe call this from non-edgedamage too?
        // TODO maybe make the client do the particle effects for the weapons and the impact sounds using this info?
@@ -35,8 +36,8 @@ void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad
        e.dmg_radius = rad;
        e.dmg_force = vlen(force);
        e.velocity = force;
-
        e.oldorigin_x = compressShortVector(e.velocity);
+       e.species = bloodtype;
 
        Net_LinkEntity(e, FALSE, 0.2, Damage_DamageInfo_SendEntity);
 }
@@ -208,7 +209,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                        }
                        f = 0;
                }
-               else if(g_ctf)
+               else if(g_ctf) // FIXCTF
                {
                        if(g_ctf_ignore_frags)
                                f = 0;
@@ -228,32 +229,34 @@ string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
        string handicap_output;
        string output;
 
-       // health/armor of attacker (person who killed you)
-       if(autocvar_sv_fraginfo_stats && (player.health >= 1))
-               if((autocvar_sv_fraginfo_stats == 2) || inWarmupStage)
+       if(autocvar_sv_fraginfo && ((autocvar_sv_fraginfo == 2) || inWarmupStage))
+       {
+               // health/armor of attacker (person who killed you)
+               if(autocvar_sv_fraginfo_stats && (player.health >= 1))
                        health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)");
-       
-       // ping display
-       if(autocvar_sv_fraginfo_ping)
-               ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(rint(player.ping)), "ms"));
                
-       // handicap display 
-       if(autocvar_sv_fraginfo_handicap) 
-       {
-               if(autocvar_sv_fraginfo_handicap == 2)  
-                       handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(rint(player.cvar_cl_handicap)))));
-               else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled.   
-                       handicap_output = strcat("Handicap ^2", ftos(rint(player.cvar_cl_handicap)));
+               // ping display
+               if(autocvar_sv_fraginfo_ping)
+                       ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(rint(player.ping)), "ms"));
+                       
+               // handicap display 
+               if(autocvar_sv_fraginfo_handicap) 
+               {
+                       if(autocvar_sv_fraginfo_handicap == 2)  
+                               handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(rint(player.cvar_cl_handicap)))));
+                       else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled.   
+                               handicap_output = strcat("Handicap ^2", ftos(rint(player.cvar_cl_handicap)));
+               }
+               
+               // format the string
+               output = strcat(health_output, (health_output ? ((ping_output || handicap_output) ? " ^7(" : "") : ((ping_output || handicap_output) ? "^7(" : "")), 
+                       ping_output, (handicap_output ? "^7 / " : ""), 
+                       handicap_output, ((ping_output || handicap_output) ? "^7)" : ""));
+               
+               // add new line to the beginning if there is a message
+               if(output) { output = strcat("\n", output); }
        }
        
-       // format the string
-       output = strcat(health_output, (health_output ? ((ping_output || handicap_output) ? " ^7(" : "") : ((ping_output || handicap_output) ? "^7(" : "")), 
-               ping_output, (handicap_output ? "^7 / " : ""), 
-               handicap_output, ((ping_output || handicap_output) ? "^7)" : ""));
-       
-       // add new line to the beginning if there is a message
-       if(output) { output = strcat("\n", output); }
-               
        return output;
 }
 
@@ -403,7 +406,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                        PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
                                }
 
-                               if((autocvar_sv_fraginfo_typefrag) && (targ.BUTTON_CHAT)) {
+                               if(targ.BUTTON_CHAT) {
                                        Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_TYPEFRAG, MSG_KILL);
                                        Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_TYPEFRAGGED, MSG_KILL);
                                } else {
@@ -426,7 +429,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                                if(g_ctf && targ.flagcarried)
                                {
-                                       UpdateFrags(attacker, ctf_score_value("score_kill"));
+                                       UpdateFrags(attacker, ctf_ReadScore("score_kill")); // FIXCTF
                                        PlayerScore_Add(attacker, SP_CTF_FCKILLS, 1);
                                        GiveFrags(attacker, targ, 0, deathtype); // for logging
                                }
@@ -747,15 +750,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
                }
 
-               // CTF: reduce damage/force
-               if(g_ctf)
-               if(targ == attacker)
-               if(targ.flagcarried)
-               {
-                       damage = damage * autocvar_g_ctf_flagcarrier_selfdamage;
-                       force = force * autocvar_g_ctf_flagcarrier_selfforce;
-               }
-
                if(g_runematch)
                {
                        // apply strength rune
@@ -994,14 +988,14 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                else
                        force = normalize(force);
                if(forceintensity >= 0)
-                       Damage_DamageInfo(blastorigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, attacker);
+                       Damage_DamageInfo(blastorigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, 0, attacker);
                else
-                       Damage_DamageInfo(blastorigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, attacker);
+                       Damage_DamageInfo(blastorigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, 0, attacker);
        }
 
        stat_damagedone = 0;
 
-       targ = WarpZone_FindRadius (blastorigin, rad, FALSE);
+       targ = WarpZone_FindRadius (blastorigin, rad + MAX_DAMAGEEXTRARADIUS, FALSE);
        while (targ)
        {
                next = targ.chain;
@@ -1014,7 +1008,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                diff = targ.WarpZone_findradius_dist;
                                // round up a little on the damage to ensure full damage on impacts
                                // and turn the distance into a fraction of the radius
-                               power = 1 - ((vlen (diff) - 2) / rad);
+                               power = 1 - ((vlen (diff) - bound(MIN_DAMAGEEXTRARADIUS, targ.damageextraradius, MAX_DAMAGEEXTRARADIUS)) / rad);
                                //bprint(" ");
                                //bprint(ftos(power));
                                //if (targ == attacker)