]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Automatically detect .arena files instead of adding a settemp hack to generated ...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 01b4926ecd743c04c21c54a2b02fba7c853c64e6..e14ecd6ce7808ebeeca7dd436dc1aa4d41db2127 100644 (file)
@@ -74,8 +74,6 @@ void GiveFrags(entity attacker, entity targ, float f, int deathtype, .entity wea
                UpdateFrags(attacker, f);
 }
 
-.entity kh_next;
-
 string AppendItemcodes(string s, entity player)
 {
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
@@ -91,12 +89,11 @@ string AppendItemcodes(string s, entity player)
                s = strcat(s, "S");
        if(time < player.invincible_finished)
                s = strcat(s, "I");
-       if(player.flagcarried != NULL)
-               s = strcat(s, "F");
        if(PHYS_INPUT_BUTTON_CHAT(player))
                s = strcat(s, "T");
-       if(player.kh_next)
-               s = strcat(s, "K");
+       // TODO: include these codes as a flag on the item itself
+       MUTATOR_CALLHOOK(LogDeath_AppendItemCodes, player, s);
+       s = M_ARGV(1, string);
        return s;
 }
 
@@ -321,14 +318,11 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .en
                        // these 2 macros are spread over multiple files
                        #define SPREE_ITEM(counta,countb,center,normal,gentle) \
                                case counta: \
-                               { \
                                        Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
-                                       if (!warmup_stage)\
-                                       {\
+                                       if (!warmup_stage) \
                                                PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
-                                       }\
-                                       break; \
-                               }
+                                       break;
+
                        switch(CS(attacker).killcount)
                        {
                                KILL_SPREE_LIST
@@ -595,9 +589,9 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                // These are ALWAYS lethal
                // No damage modification here
                // Instead, prepare the victim for his death...
-               SetResource(targ, RES_ARMOR, 0);
+               SetResourceExplicit(targ, RES_ARMOR, 0);
                targ.spawnshieldtime = 0;
-               SetResource(targ, RES_HEALTH, 0.9); // this is < 1
+               SetResourceExplicit(targ, RES_HEALTH, 0.9); // this is < 1
                targ.flags -= targ.flags & FL_GODMODE;
                damage = 100000;
        }
@@ -868,7 +862,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
 }
 
 float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe,
-                                                               float inflictorselfdamage, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity)
+                                                               float inflictorselfdamage, float forceintensity, float forcezscale, int deathtype, .entity weaponentity, entity directhitentity)
        // Returns total damage applies to creatures
 {
        entity  targ;
@@ -955,8 +949,10 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                        force = force * (finaldmg / coredamage) * forceintensity;
                                        hitloc = nearest;
 
-                                       if(deathtype & WEP_BLASTER.m_id)
-                                               force *= WEP_CVAR_BOTH(blaster, !(deathtype & HITTYPE_SECONDARY), force_zscale);
+                                       // apply special scaling along the z axis if set
+                                       // NOTE: 0 value is not allowed for compatibility, in the case of weapon cvars not being set
+                                       if(forcezscale)
+                                               force.z *= forcezscale;
 
                                        if(targ != directhitentity)
                                        {
@@ -1059,7 +1055,8 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
 
 float RadiusDamage(entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity)
 {
-       return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, weaponentity, directhitentity);
+       return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, 
+                                                                       cantbe, mustbe, false, forceintensity, 1, deathtype, weaponentity, directhitentity);
 }
 
 bool Heal(entity targ, entity inflictor, float amount, float limit)