]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge remote-tracking branch 'origin/master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 3b7251261dc54ea3fbee04ee792908e6bc1b13a3..e3086dec89c1ae76a62f34e4bb11491ae76bbd33 100644 (file)
@@ -120,10 +120,6 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
 
        PlayerScore_Add(targ, SP_DEATHS, 1);
 
-       if(g_arena || g_ca)
-               if(autocvar_g_arena_roundbased)
-                       return;
-
        if(targ != attacker) // not for suicides
        if(g_weaponarena_random)
        {
@@ -186,24 +182,6 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
        else
        {
                self = oldself;
-               if(g_lms)
-               {
-                       // remove a life
-                       float tl;
-                       tl = PlayerScore_Add(targ, SP_LMS_LIVES, -1);
-                       if(tl < lms_lowest_lives)
-                               lms_lowest_lives = tl;
-                       if(tl <= 0)
-                       {
-                               if(!lms_next_place)
-                                       lms_next_place = player_count;
-                               else
-                                       lms_next_place = min(lms_next_place, player_count);
-                               PlayerScore_Add(targ, SP_LMS_RANK, lms_next_place); // won't ever spawn again
-                               --lms_next_place;
-                       }
-                       f = 0;
-               }
        }
 
        attacker.totalfrags += f;
@@ -262,7 +240,7 @@ void Obituary_SpecialDeath(
 {
        if(DEATH_ISSPECIAL(deathtype))
        {
-               entity deathent = deathtypes[(deathtype - DT_FIRST) - 1];
+               entity deathent = deathtypes[(deathtype - DT_FIRST)];
                if not(deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; }
 
                if(murder)
@@ -325,7 +303,7 @@ float Obituary_WeaponDeath(
        if(death_weapon)
        {
                w_deathtype = deathtype;
-               float death_message = weapon_action(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
+               float death_message = WEP_ACTION(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
                w_deathtype = FALSE;
 
                if(death_message)
@@ -376,7 +354,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        string deathlocation = (autocvar_notification_server_allows_location ? NearestLocation(targ.death_origin) : "");
 
        #ifdef NOTIFICATIONS_DEBUG
-       dprint(
+       Debug_Notification(
                sprintf(
                        "Obituary(%s, %s, %s, %s = %d);\n",
                        attacker.netname,
@@ -591,7 +569,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
         damage_attacker = attacker;
                attacker_save = attacker;
 
-       if(targ.classname == "player")
+       if(IS_PLAYER(targ))
                if(targ.hook)
                        if(targ.hook.aiment)
                                if(targ.hook.aiment == attacker)
@@ -600,7 +578,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        // special rule: gravity bomb does not hit team mates (other than for disconnecting the hook)
        if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA))
        {
-               if(targ.classname == "player")
+               if(IS_PLAYER(targ))
                        if not(IsDifferentTeam(targ, attacker))
                        {
                                self = oldself;
@@ -625,20 +603,11 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        }
        else
        {
-               /*
-               skill based bot damage? gtfo. (tZork)
-               if (targ.classname == "player")
-               if (attacker.classname == "player")
-               if (!targ.isbot)
-               if (attacker.isbot)
-                       damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
-        */
-        
                // nullify damage if teamplay is on
                if(deathtype != DEATH_TELEFRAG)
-               if(attacker.classname == "player")
+               if(IS_PLAYER(attacker))
                {
-                       if(targ.classname == "player" && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ)))
+                       if(IS_PLAYER(targ) && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ)))
                        {
                                damage = 0;
                                force = '0 0 0';
@@ -653,22 +622,14 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                damage = 0;
                                        else if(autocvar_teamplay_mode == 4)
                                        {
-                                               if(targ.classname == "player" && targ.deadflag == DEAD_NO)
+                                               if(IS_PLAYER(targ) && targ.deadflag == DEAD_NO)
                                                {
                                                        attacker.dmg_team = attacker.dmg_team + damage;
                                                        complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold;
-                                                       if(complainteamdamage > 0 && !g_ca) // FIXME why is g_ca ruled out here? Why not just g_mirrordamage 0 on CA servers?
+                                                       if(complainteamdamage > 0)
                                                                mirrordamage = autocvar_g_mirrordamage * complainteamdamage;
                                                        mirrorforce = autocvar_g_mirrordamage * vlen(force);
-                                                       if(g_minstagib)
-                                                       {
-                                                               if(autocvar_g_friendlyfire == 0)
-                                                                       damage = 0;
-                                                       }
-                                                       else if(g_ca)
-                                                               damage = 0;
-                                                       else
-                                                               damage = autocvar_g_friendlyfire * damage;
+                                                       damage = autocvar_g_friendlyfire * damage;
                                                        // mirrordamage will be used LATER
 
                                                        if(autocvar_g_mirrordamage_virtual)
@@ -699,52 +660,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        }
                }
 
-               if(targ.classname == "player")
-               if(attacker.classname == "player")
-               if(attacker != targ)
-               {
-                       targ.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
-                       attacker.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
-               }
-
-               if(targ.classname == "player")
-               if (g_minstagib)
-               {
-                       if ((deathtype == DEATH_FALL)  ||
-                               (deathtype == DEATH_DROWN) ||
-                               (deathtype == DEATH_SLIME) ||
-                               (deathtype == DEATH_LAVA)  ||
-                               (!DEATH_ISWEAPON(deathtype, WEP_LASER) && damage > 0 && damage < 100))
-                       {
-                               self = oldself;
-                               return;
-                       }
-                       if(damage > 0)
-                           damage = 10000;
-                       if (targ.armorvalue && (deathtype == WEP_MINSTANEX) && damage)
-                       {
-                               targ.armorvalue -= 1;
-                               centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue)));
-                               damage = 0;
-                               targ.hitsound += 1;
-                               attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
-                       }
-                       if (DEATH_ISWEAPON(deathtype, WEP_LASER))
-                       {
-                               damage = 0;
-                               mirrordamage = 0;
-                               complainteamdamage = 0;
-                               if (targ != attacker)
-                               {
-                                       if ((targ.health >= 1) && (targ.classname == "player"))
-                                               centerprint(attacker, "Secondary fire inflicts no damage!");
-                                       force = '0 0 0';
-                                       // keep mirrorforce
-                                       attacker = targ;
-                               }
-                       }
-               }
-
                if not(DEATH_ISSPECIAL(deathtype))
                {
                        damage *= g_weapondamagefactor;
@@ -760,32 +675,37 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                frag_damage = damage;
                frag_force = force;
         frag_deathtype = deathtype;
+               frag_mirrordamage = mirrordamage;
                MUTATOR_CALLHOOK(PlayerDamage_Calculate);
                damage = frag_damage;
+               mirrordamage = frag_mirrordamage;
                force = frag_force;
                
-               // apply strength multiplier
-               if ((attacker.items & IT_STRENGTH) && !g_minstagib)
+               if not(g_minstagib)
                {
-                       if(targ == attacker)
+                       // apply strength multiplier
+                       if (attacker.items & IT_STRENGTH)
                        {
-                               damage = damage * autocvar_g_balance_powerup_strength_selfdamage;
-                               force = force * autocvar_g_balance_powerup_strength_selfforce;
-                       }
-                       else
-                       {
-                               damage = damage * autocvar_g_balance_powerup_strength_damage;
-                               force = force * autocvar_g_balance_powerup_strength_force;
+                               if(targ == attacker)
+                               {
+                                       damage = damage * autocvar_g_balance_powerup_strength_selfdamage;
+                                       force = force * autocvar_g_balance_powerup_strength_selfforce;
+                               }
+                               else
+                               {
+                                       damage = damage * autocvar_g_balance_powerup_strength_damage;
+                                       force = force * autocvar_g_balance_powerup_strength_force;
+                               }
                        }
-               }
 
-               // apply invincibility multiplier
-               if (targ.items & IT_INVINCIBLE && !g_minstagib)
-                       damage = damage * autocvar_g_balance_powerup_invincible_takedamage;
+                       // apply invincibility multiplier
+                       if (targ.items & IT_INVINCIBLE)
+                               damage = damage * autocvar_g_balance_powerup_invincible_takedamage;
+               }
 
                if (targ == attacker)
                {
-                       if(g_ca || (g_cts && !autocvar_g_cts_selfdamage))
+                       if(g_cts && !autocvar_g_cts_selfdamage)
                                damage = 0;
                        else
                                damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
@@ -803,7 +723,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        else
                                victim = targ;
 
-                       if(victim.classname == "player" || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+                       if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
                        {
                                if(IsDifferentTeam(victim, attacker))
                                {
@@ -822,14 +742,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 
                                                if not(DEATH_ISSPECIAL(deathtype))
                                                {
-                                                       if(targ.classname == "player") // don't do this for vehicles
-                                                       if(!g_minstagib)
+                                                       if(IS_PLAYER(targ)) // don't do this for vehicles
                                                        if(IsFlying(victim))
                                                                yoda = 1;
-
-                                                       if(g_minstagib)
-                                                       if(victim.items & IT_STRENGTH)
-                                                               yoda = 1;
                                                }
                                        }
                                }
@@ -854,7 +769,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        // apply push
        if (self.damageforcescale)
        if (vlen(force))
-       if (self.classname != "player" || time >= self.spawnshieldtime || g_midair)
+       if (!IS_PLAYER(self) || time >= self.spawnshieldtime)
        {
                vector farce = damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor);
                if(self.movetype == MOVETYPE_PHYSICS)
@@ -886,18 +801,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        if(mirrordamage > 0 || mirrorforce > 0)
        {
                attacker = attacker_save;
-               if(g_minstagib)
-               if(mirrordamage > 0)
-               {
-                       // just lose extra LIVES, don't kill the player for mirror damage
-                       if(attacker.armorvalue > 0)
-                       {
-                               attacker.armorvalue = attacker.armorvalue - 1;
-                               centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue)));
-                               attacker.hitsound += 1;
-                       }
-                       mirrordamage = 0;
-               }
 
                force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
                Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
@@ -905,11 +808,10 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 }
 
 float RadiusDamage_running;
-float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype, entity directhitentity)
+float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, float deathtype, entity directhitentity)
        // Returns total damage applies to creatures
 {
        entity  targ;
-       vector  blastorigin;
        vector  force;
        float   total_damage_to_creatures;
        entity  next;
@@ -929,202 +831,156 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
        tfloordmg = autocvar_g_throughfloor_damage;
        tfloorforce = autocvar_g_throughfloor_force;
 
-       blastorigin = (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5);
        total_damage_to_creatures = 0;
 
        if(deathtype != (WEP_HOOK | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once
                if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog)
                {
-                       force = inflictor.velocity;
+                       force = inflictorvelocity;
                        if(vlen(force) == 0)
                                force = '0 0 -1';
                        else
                                force = normalize(force);
                        if(forceintensity >= 0)
-                               Damage_DamageInfo(blastorigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, 0, attacker);
+                               Damage_DamageInfo(inflictororigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, 0, attacker);
                        else
-                               Damage_DamageInfo(blastorigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, 0, attacker);
+                               Damage_DamageInfo(inflictororigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, 0, attacker);
                }
 
        stat_damagedone = 0;
 
-       targ = WarpZone_FindRadius (blastorigin, rad + MAX_DAMAGEEXTRARADIUS, FALSE);
+       targ = WarpZone_FindRadius (inflictororigin, rad + MAX_DAMAGEEXTRARADIUS, FALSE);
        while (targ)
        {
                next = targ.chain;
-               if (targ != inflictor)
-                       if (ignore != targ) if(targ.takedamage)
+               if ((targ != inflictor) || inflictorselfdamage)
+               if (((cantbe != targ) && !mustbe) || (mustbe == targ))
+               if (targ.takedamage)
+               {
+                       vector nearest;
+                       vector diff;
+                       float power;
+
+                       // LordHavoc: measure distance to nearest point on target (not origin)
+                       // (this guarentees 100% damage on a touch impact)
+                       nearest = targ.WarpZone_findradius_nearest;
+                       diff = targ.WarpZone_findradius_dist;
+                       // round up a little on the damage to ensure full damage on impacts
+                       // and turn the distance into a fraction of the radius
+                       power = 1 - ((vlen (diff) - bound(MIN_DAMAGEEXTRARADIUS, targ.damageextraradius, MAX_DAMAGEEXTRARADIUS)) / rad);
+                       //bprint(" ");
+                       //bprint(ftos(power));
+                       //if (targ == attacker)
+                       //      print(ftos(power), "\n");
+                       if (power > 0)
                        {
-                               vector nearest;
-                               vector diff;
-                               float power;
-
-                               // LordHavoc: measure distance to nearest point on target (not origin)
-                               // (this guarentees 100% damage on a touch impact)
-                               nearest = targ.WarpZone_findradius_nearest;
-                               diff = targ.WarpZone_findradius_dist;
-                               // round up a little on the damage to ensure full damage on impacts
-                               // and turn the distance into a fraction of the radius
-                               power = 1 - ((vlen (diff) - bound(MIN_DAMAGEEXTRARADIUS, targ.damageextraradius, MAX_DAMAGEEXTRARADIUS)) / rad);
-                               //bprint(" ");
-                               //bprint(ftos(power));
-                               //if (targ == attacker)
-                               //      print(ftos(power), "\n");
-                               if (power > 0)
+                               float finaldmg;
+                               if (power > 1)
+                                       power = 1;
+                               finaldmg = coredamage * power + edgedamage * (1 - power);
+                               if (finaldmg > 0)
                                {
-                                       float finaldmg;
-                                       if (power > 1)
-                                               power = 1;
-                                       finaldmg = coredamage * power + edgedamage * (1 - power);
-                                       if (finaldmg > 0)
-                                       {
-                                               float a;
-                                               float c;
-                                               vector hitloc;
-                                               vector myblastorigin;
-                                               vector center;
+                                       float a;
+                                       float c;
+                                       vector hitloc;
+                                       vector myblastorigin;
+                                       vector center;
 
-                                               myblastorigin = WarpZone_TransformOrigin(targ, blastorigin);
+                                       myblastorigin = WarpZone_TransformOrigin(targ, inflictororigin);
 
-                                               // if it's a player, use the view origin as reference
-                                               center = CENTER_OR_VIEWOFS(targ);
+                                       // if it's a player, use the view origin as reference
+                                       center = CENTER_OR_VIEWOFS(targ);
 
-                                               force = normalize(center - myblastorigin);
-                                               force = force * (finaldmg / coredamage) * forceintensity;
-                                               hitloc = nearest;
+                                       force = normalize(center - myblastorigin);
+                                       force = force * (finaldmg / coredamage) * forceintensity;
+                                       hitloc = nearest;
 
-                                               if(targ != directhitentity)
-                                               {
-                                                       float hits;
-                                                       float total;
-                                                       float hitratio;
-                                                       float mininv_f, mininv_d;
-
-                                                       // test line of sight to multiple positions on box,
-                                                       // and do damage if any of them hit
-                                                       hits = 0;
+                                       if(targ != directhitentity)
+                                       {
+                                               float hits;
+                                               float total;
+                                               float hitratio;
+                                               float mininv_f, mininv_d;
 
-                                                       // we know: max stddev of hitratio = 1 / (2 * sqrt(n))
-                                                       // so for a given max stddev:
-                                                       // n = (1 / (2 * max stddev of hitratio))^2
+                                               // test line of sight to multiple positions on box,
+                                               // and do damage if any of them hit
+                                               hits = 0;
 
-                                                       mininv_d = (finaldmg * (1-tfloordmg)) / autocvar_g_throughfloor_damage_max_stddev;
-                                                       mininv_f = (vlen(force) * (1-tfloorforce)) / autocvar_g_throughfloor_force_max_stddev;
+                                               // we know: max stddev of hitratio = 1 / (2 * sqrt(n))
+                                               // so for a given max stddev:
+                                               // n = (1 / (2 * max stddev of hitratio))^2
 
-                                                       if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f));
+                                               mininv_d = (finaldmg * (1-tfloordmg)) / autocvar_g_throughfloor_damage_max_stddev;
+                                               mininv_f = (vlen(force) * (1-tfloorforce)) / autocvar_g_throughfloor_force_max_stddev;
 
-                                                       total = 0.25 * pow(max(mininv_f, mininv_d), 2);
+                                               if(autocvar_g_throughfloor_debug)
+                                                       print(sprintf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f));
 
-                                                       if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf(" steps=%f", total));
+                                               total = 0.25 * pow(max(mininv_f, mininv_d), 2);
 
-                                                       if (targ.classname == "player")
-                                                               total = ceil(bound(autocvar_g_throughfloor_min_steps_player, total, autocvar_g_throughfloor_max_steps_player));
-                                                       else
-                                                               total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other));
+                                               if(autocvar_g_throughfloor_debug)
+                                                       print(sprintf(" steps=%f", total));
 
-                                                       if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total))));
-
-                                                       for(c = 0; c < total; ++c)
-                                                       {
-                                                               //traceline(targ.WarpZone_findradius_findorigin, nearest, MOVE_NOMONSTERS, inflictor);
-                                                               WarpZone_TraceLine(blastorigin, WarpZone_UnTransformOrigin(targ, nearest), MOVE_NOMONSTERS, inflictor);
-                                                               if (trace_fraction == 1 || trace_ent == targ)
-                                                               {
-                                                                       ++hits;
-                                                                       if (hits > 1)
-                                                                               hitloc = hitloc + nearest;
-                                                                       else
-                                                                               hitloc = nearest;
-                                                               }
-                                                               nearest_x = targ.origin_x + targ.mins_x + random() * targ.size_x;
-                                                               nearest_y = targ.origin_y + targ.mins_y + random() * targ.size_y;
-                                                               nearest_z = targ.origin_z + targ.mins_z + random() * targ.size_z;
-                                                       }
-
-                                                       nearest = hitloc * (1 / max(1, hits));
-                                                       hitratio = (hits / total);
-                                                       a = bound(0, tfloordmg + (1-tfloordmg) * hitratio, 1);
-                                                       finaldmg = finaldmg * a;
-                                                       a = bound(0, tfloorforce + (1-tfloorforce) * hitratio, 1);
-                                                       force = force * a;
+                                               if (IS_PLAYER(targ))
+                                                       total = ceil(bound(autocvar_g_throughfloor_min_steps_player, total, autocvar_g_throughfloor_max_steps_player));
+                                               else
+                                                       total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other));
 
-                                                       if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf(" D=%f F=%f\n", finaldmg, vlen(force)));
-                                               }
+                                               if(autocvar_g_throughfloor_debug)
+                                                       print(sprintf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total))));
 
-                                               // laser force adjustments :P
-                                               if(DEATH_WEAPONOF(deathtype) == WEP_LASER)
+                                               for(c = 0; c < total; ++c)
                                                {
-                                                       if (targ == attacker)
+                                                       //traceline(targ.WarpZone_findradius_findorigin, nearest, MOVE_NOMONSTERS, inflictor);
+                                                       WarpZone_TraceLine(inflictororigin, WarpZone_UnTransformOrigin(targ, nearest), MOVE_NOMONSTERS, inflictor);
+                                                       if (trace_fraction == 1 || trace_ent == targ)
                                                        {
-                                                               vector vel;
-
-                                                               float force_zscale;
-                                                               float force_velocitybiasramp;
-                                                               float force_velocitybias;
-
-                                                               force_velocitybiasramp = autocvar_sv_maxspeed;
-                                                               if(deathtype & HITTYPE_SECONDARY)
-                                                               {
-                                                                       force_zscale = autocvar_g_balance_laser_secondary_force_zscale;
-                                                                       force_velocitybias = autocvar_g_balance_laser_secondary_force_velocitybias;
-                                                               }
+                                                               ++hits;
+                                                               if (hits > 1)
+                                                                       hitloc = hitloc + nearest;
                                                                else
-                                                               {
-                                                                       force_zscale = autocvar_g_balance_laser_primary_force_zscale;
-                                                                       force_velocitybias = autocvar_g_balance_laser_primary_force_velocitybias;
-                                                               }
-
-                                                               vel = targ.velocity;
-                                                               vel_z = 0;
-                                                               vel = normalize(vel) * bound(0, vlen(vel) / force_velocitybiasramp, 1) * force_velocitybias;
-                                                               force =
-                                                                       vlen(force)
-                                                                       *
-                                                                       normalize(normalize(force) + vel);
-
-                                                               force_z *= force_zscale;
-                                                       }
-                                                       else
-                                                       {
-                                                               if(deathtype & HITTYPE_SECONDARY)
-                                                               {
-                                                                       force *= autocvar_g_balance_laser_secondary_force_other_scale;
-                                                               }
-                                                               else
-                                                               {
-                                                                       force *= autocvar_g_balance_laser_primary_force_other_scale;
-                                                               }
+                                                                       hitloc = nearest;
                                                        }
+                                                       nearest_x = targ.origin_x + targ.mins_x + random() * targ.size_x;
+                                                       nearest_y = targ.origin_y + targ.mins_y + random() * targ.size_y;
+                                                       nearest_z = targ.origin_z + targ.mins_z + random() * targ.size_z;
                                                }
 
-                                               //if (targ == attacker)
-                                               //{
-                                               //      print("hits ", ftos(hits), " / ", ftos(total));
-                                               //      print(" finaldmg ", ftos(finaldmg), " force ", vtos(force));
-                                               //      print(" (", ftos(a), ")\n");
-                                               //}
-                                               if(finaldmg || vlen(force))
-                                               {
-                                                       if(targ.iscreature)
-                                                       {
-                                                               total_damage_to_creatures += finaldmg;
+                                               nearest = hitloc * (1 / max(1, hits));
+                                               hitratio = (hits / total);
+                                               a = bound(0, tfloordmg + (1-tfloordmg) * hitratio, 1);
+                                               finaldmg = finaldmg * a;
+                                               a = bound(0, tfloorforce + (1-tfloorforce) * hitratio, 1);
+                                               force = force * a;
 
-                                                               if(accuracy_isgooddamage(attacker, targ))
-                                                                       stat_damagedone += finaldmg;
-                                                       }
+                                               if(autocvar_g_throughfloor_debug)
+                                                       print(sprintf(" D=%f F=%f\n", finaldmg, vlen(force)));
+                                       }
 
-                                                       if(targ == directhitentity || DEATH_ISSPECIAL(deathtype))
-                                                               Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
-                                                       else
-                                                               Damage (targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, nearest, force);
+                                       //if (targ == attacker)
+                                       //{
+                                       //      print("hits ", ftos(hits), " / ", ftos(total));
+                                       //      print(" finaldmg ", ftos(finaldmg), " force ", vtos(force));
+                                       //      print(" (", ftos(a), ")\n");
+                                       //}
+                                       if(finaldmg || vlen(force))
+                                       {
+                                               if(targ.iscreature)
+                                               {
+                                                       total_damage_to_creatures += finaldmg;
+
+                                                       if(accuracy_isgooddamage(attacker, targ))
+                                                               stat_damagedone += finaldmg;
                                                }
+
+                                               if(targ == directhitentity || DEATH_ISSPECIAL(deathtype))
+                                                       Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
+                                               else
+                                                       Damage (targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, nearest, force);
                                        }
                                }
                        }
+               }
                targ = next;
        }
 
@@ -1136,6 +992,11 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
        return total_damage_to_creatures;
 }
 
+float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, float deathtype, entity directhitentity)
+{
+       return RadiusDamageForSource (inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, FALSE, forceintensity, deathtype, directhitentity);
+}
+
 .float fire_damagepersec;
 .float fire_endtime;
 .float fire_deathtype;
@@ -1155,7 +1016,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
        float dps;
        float maxtime, mintime, maxdamage, mindamage, maxdps, mindps, totaldamage, totaltime;
 
-       if(e.classname == "player")
+       if(IS_PLAYER(e))
        {
                if(e.deadflag)
                        return -1;
@@ -1279,7 +1140,7 @@ void Fire_ApplyDamage(entity e)
                return;
 
        for(t = 0, o = e.owner; o.owner && t < 16; o = o.owner, ++t);
-       if(clienttype(o) == CLIENTTYPE_NOTACLIENT)
+       if(IS_NOT_A_CLIENT(o))
                o = e.fire_owner;
 
        // water and slime stop fire
@@ -1307,7 +1168,7 @@ void Fire_ApplyDamage(entity e)
        if not(IS_INDEPENDENT_PLAYER(e))
        FOR_EACH_PLAYER(other) if(e != other)
        {
-               if(other.classname == "player")
+               if(IS_PLAYER(other))
                if(other.deadflag == DEAD_NO)
                if not(IS_INDEPENDENT_PLAYER(other))
                if(boxesoverlap(e.absmin, e.absmax, other.absmin, other.absmax))