PlayerScore_Add(targ, SP_DEATHS, 1);
- if(g_arena || g_ca)
- if(autocvar_g_arena_roundbased)
- return;
-
if(targ != attacker) // not for suicides
if(g_weaponarena_random)
{
#define SPREE_ITEM(counta,countb,center,normal,gentle) \
case counta: \
{ \
- Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##counta); \
+ Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
break; \
}