]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qh
Remove _all indirection
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qh
index 8d7db7f5dcf05a46e3804b0acf2d5aa16de0731d..019c8fc9a8efc92bc5d280f2352d796acd99f574 100644 (file)
@@ -1,30 +1,27 @@
-#ifndef G_DAMAGE_H
-#define G_DAMAGE_H
+#pragma once
 
 #if defined(CSQC)
 #elif defined(MENUQC)
 #elif defined(SVQC)
-       #include "../dpdefs/progsdefs.qh"
-    #include "../dpdefs/dpextensions.qh"
-    #include "../warpzonelib/common.qh"
-    #include "../common/constants.qh"
-    #include "../common/teams.qh"
-    #include "../common/util.qh"
-    #include "../common/weapons/all.qh"
+    #include <lib/warpzone/common.qh>
+    #include <common/constants.qh>
+    #include <common/teams.qh>
+    #include <common/util.qh>
+    #include <common/weapons/_all.qh>
     #include "weapons/accuracy.qh"
     #include "weapons/csqcprojectile.qh"
     #include "weapons/selection.qh"
-    #include "t_items.qh"
+    #include <common/t_items.qh>
     #include "autocvars.qh"
     #include "constants.qh"
     #include "defs.qh"
-    #include "../common/notifications.qh"
-    #include "../common/deathtypes.qh"
-    #include "mutators/mutators_include.qh"
-    #include "../common/turrets/sv_turrets.qh"
-    #include "../common/vehicles/all.qh"
-    #include "../csqcmodellib/sv_model.qh"
-    #include "../common/playerstats.qh"
+    #include <common/notifications/all.qh>
+    #include <common/deathtypes/all.qh>
+    #include "mutators/_mod.qh"
+    #include <common/turrets/sv_turrets.qh>
+    #include <common/vehicles/all.qh>
+    #include <lib/csqcmodel/sv_model.qh>
+    #include <common/playerstats.qh>
     #include "g_hook.qh"
     #include "scores.qh"
     #include "spawnpoints.qh"
@@ -35,7 +32,7 @@
 .float dmg_force;
 .float dmg_radius;
 
-float Damage_DamageInfo_SendEntity(entity to, int sf);
+bool Damage_DamageInfo_SendEntity(entity this, entity to, int sf);
 
 void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, int deathtype, float bloodtype, entity dmgowner);
 
@@ -55,10 +52,10 @@ float damage_gooddamage;
 
 float IsFlying(entity a);
 
-void UpdateFrags(entity player, float f);
+void UpdateFrags(entity player, int f);
 
 // NOTE: f=0 means still count as a (positive) kill, but count no frags for it
-void W_SwitchWeapon_Force(entity e, float w);
+void W_SwitchWeapon_Force(Player this, Weapon w);
 entity GiveFrags_randomweapons;
 void GiveFrags (entity attacker, entity targ, float f, int deathtype);
 
@@ -83,7 +80,7 @@ float Obituary_WeaponDeath(
 
 void Obituary(entity attacker, entity inflictor, entity targ, int deathtype);
 
-void Ice_Think();
+void Ice_Think(entity this);
 
 void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint);
 
@@ -109,7 +106,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
 .float fire_hitsound;
 .entity fire_burner;
 
-void fireburner_think();
+void fireburner_think(entity this);
 
 float Fire_IsBurning(entity e);
 
@@ -118,6 +115,3 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt);
 void Fire_ApplyDamage(entity e);
 
 void Fire_ApplyEffect(entity e);
-
-void fireburner_think();
-#endif