]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_hook.qc
Merge branch 'terencehill/menu_remove_tab_title' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_hook.qc
index ad1da10f7f4be77db9181e8f87cb89cbc963f640..4a3f3101ac663eaf3b92c0a31f27f97ac4ae5365 100644 (file)
@@ -1,3 +1,21 @@
+#include "g_hook.qh"
+#include "_all.qh"
+
+#include "weapons/common.qh"
+#include "weapons/weaponsystem.qh"
+#include "weapons/selection.qh"
+#include "weapons/tracing.qh"
+#include "cl_player.qh"
+#include "t_teleporters.qh"
+#include "command/common.qh"
+#include "round_handler.qh"
+#include "vehicles/vehicle.qh"
+#include "../common/constants.qh"
+#include "../common/util.qh"
+#include "../common/weapons/all.qh"
+#include "../warpzonelib/common.qh"
+#include "../warpzonelib/server.qh"
+
 /*============================================
 
       Wazat's Xonotic Grappling Hook
@@ -22,8 +40,8 @@ void GrapplingHookFrame();
 void RemoveGrapplingHook(entity pl);
 void SetGrappleHookBindings();
 // hook impulses
-float GRAPHOOK_FIRE            = 20;
-float GRAPHOOK_RELEASE         = 21;
+const float GRAPHOOK_FIRE              = 20;
+const float GRAPHOOK_RELEASE           = 21;
 // (note: you can change the hook impulse #'s to whatever you please)
 
 4. Open client.c and add this to the top of PutClientInServer():
@@ -59,7 +77,7 @@ void RemoveGrapplingHook(entity pl)
        if(pl.movetype == MOVETYPE_FLY)
                pl.movetype = MOVETYPE_WALK;
 
-       //pl.disableclientprediction = FALSE;
+       //pl.disableclientprediction = false;
 }
 
 void GrapplingHookReset(void)
@@ -74,7 +92,7 @@ void GrapplingHookThink();
 void GrapplingHook_Stop()
 {
        pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1);
-       sound (self, CH_SHOTS, "weapons/hook_impact.wav", VOL_BASE, ATTN_NORM);
+       sound (self, CH_SHOTS, "weapons/hook_impact.wav", VOL_BASE, ATTEN_NORM);
 
        self.state = 1;
        self.think = GrapplingHookThink;
@@ -86,7 +104,7 @@ void GrapplingHook_Stop()
 }
 
 .vector hook_start, hook_end;
-float GrapplingHookSend(entity to, float sf)
+float GrapplingHookSend(entity to, int sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_HOOK);
        sf = sf & 0x7F;
@@ -99,29 +117,29 @@ float GrapplingHookSend(entity to, float sf)
        }
        if(sf & 2)
        {
-               WriteCoord(MSG_ENTITY, self.hook_start_x);
-               WriteCoord(MSG_ENTITY, self.hook_start_y);
-               WriteCoord(MSG_ENTITY, self.hook_start_z);
+               WriteCoord(MSG_ENTITY, self.hook_start.x);
+               WriteCoord(MSG_ENTITY, self.hook_start.y);
+               WriteCoord(MSG_ENTITY, self.hook_start.z);
        }
        if(sf & 4)
        {
-               WriteCoord(MSG_ENTITY, self.hook_end_x);
-               WriteCoord(MSG_ENTITY, self.hook_end_y);
-               WriteCoord(MSG_ENTITY, self.hook_end_z);
+               WriteCoord(MSG_ENTITY, self.hook_end.x);
+               WriteCoord(MSG_ENTITY, self.hook_end.y);
+               WriteCoord(MSG_ENTITY, self.hook_end.z);
        }
-       return TRUE;
+       return true;
 }
 
 void GrapplingHookThink()
 {
-       float spd, dist, minlength, pullspeed, ropestretch, ropeairfriction, rubberforce, newlength, rubberforce_overstretch, s;
+       float spd, dist, minlength, pullspeed, ropestretch, ropeairfriction, rubberforce, newlength, rubberforce_overstretch;
        vector dir, org, end, v0, dv, v, myorg, vs;
        if(self.realowner.hook != self) // how did that happen?
        {
                error("Owner lost the hook!\n");
                return;
        }
-       if(LostMovetypeFollow(self) || intermission_running)
+       if(LostMovetypeFollow(self) || intermission_running || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
        {
                RemoveGrapplingHook(self.realowner);
                return;
@@ -131,14 +149,14 @@ void GrapplingHookThink()
 
        self.nextthink = time;
 
-       s = self.realowner.cvar_cl_gunalign;
+       int s = self.realowner.cvar_cl_gunalign;
        if(s != 1 && s != 2 && s != 4)
                s = 3; // default value
        --s;
        vs = hook_shotorigin[s];
 
        makevectors(self.realowner.v_angle);
-       org = self.realowner.origin + self.realowner.view_ofs + v_forward * vs_x + v_right * -vs_y + v_up * vs_z;
+       org = self.realowner.origin + self.realowner.view_ofs + v_forward * vs.x + v_right * -vs.y + v_up * vs.z;
        myorg = WarpZone_RefSys_TransformOrigin(self.realowner, self, org);
 
        if(self.hook_length < 0)
@@ -210,14 +228,14 @@ void GrapplingHookThink()
                                        {
                                                v = v - dv * 0.5;
                                                self.aiment.velocity = self.aiment.velocity - dv * 0.5;
-                                               self.aiment.flags &~= FL_ONGROUND;
+                                               self.aiment.flags &= ~FL_ONGROUND;
                                                self.aiment.pusher = self.realowner;
                                                self.aiment.pushltime = time + autocvar_g_maxpushtime;
                                                self.aiment.istypefrag = self.aiment.BUTTON_CHAT;
                                        }
                                }
 
-                               self.realowner.flags &~= FL_ONGROUND;
+                               self.realowner.flags &= ~FL_ONGROUND;
                        }
 
                        self.realowner.velocity = WarpZone_RefSys_TransformVelocity(self, self.realowner, v);
@@ -235,11 +253,11 @@ void GrapplingHookThink()
                        self.realowner.velocity = dir*spd;
                        self.realowner.movetype = MOVETYPE_FLY;
 
-                       self.realowner.flags &~= FL_ONGROUND;
+                       self.realowner.flags &= ~FL_ONGROUND;
                }
        }
 
-       makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0');
+       makevectors(self.angles.x * '-1 0 0' + self.angles.y * '0 1 0');
        myorg = WarpZone_RefSys_TransformOrigin(self, self.realowner, self.origin); // + v_forward * (-9);
 
        if(myorg != self.hook_start)
@@ -267,19 +285,19 @@ void GrapplingHookTouch (void)
                        WarpZone_RefSys_BeginAddingIncrementally(self, self.aiment);
                }
 
-       //self.realowner.disableclientprediction = TRUE;
+       //self.realowner.disableclientprediction = true;
 }
 
-void GrapplingHook_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void GrapplingHook_Damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
        if(self.health <= 0)
                return;
-               
+
        if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
                return; // g_balance_projectiledamage says to halt
-                       
+
        self.health = self.health - damage;
-               
+
        if (self.health <= 0)
        {
                if(attacker != self.realowner)
@@ -296,29 +314,22 @@ void FireGrapplingHook (void)
 {
        entity missile;
        vector org;
-       float s;
        vector vs;
 
-       if((arena_roundbased && time < warmup) || (time < game_starttime))
-               return;
-
-  if(self.freezetag_frozen || self.frozen)
-               return;
-       
-       if(self.vehicle)
-               return;
+       if(forbidWeaponUse()) return;
+       if(self.vehicle) return;
 
        makevectors(self.v_angle);
 
-       s = self.cvar_cl_gunalign;
+       int s = self.cvar_cl_gunalign;
        if(s != 1 && s != 2 && s != 4)
                s = 3; // default value
        --s;
        vs = hook_shotorigin[s];
 
        // UGLY WORKAROUND: play this on CH_WEAPON_B so it can't cut off fire sounds
-       sound (self, CH_WEAPON_B, "weapons/hook_fire.wav", VOL_BASE, ATTN_NORM);
-       org = self.origin + self.view_ofs + v_forward * vs_x + v_right * -vs_y + v_up * vs_z;
+       sound (self, CH_WEAPON_B, "weapons/hook_fire.wav", VOL_BASE, ATTEN_NORM);
+       org = self.origin + self.view_ofs + v_forward * vs.x + v_right * -vs.y + v_up * vs.z;
 
        tracebox(self.origin + self.view_ofs, '-3 -3 -3', '3 3 3', org, MOVE_NORMAL, self);
        org = trace_endpos;
@@ -341,7 +352,7 @@ void FireGrapplingHook (void)
 
        missile.state = 0; // not latched onto anything
 
-       W_SetupProjectileVelocityEx(missile, v_forward, v_up, autocvar_g_balance_grapplehook_speed_fly, 0, 0, 0, FALSE);
+       W_SetupProjVelocity_Explicit(missile, v_forward, v_up, autocvar_g_balance_grapplehook_speed_fly, 0, 0, 0, false);
 
        missile.angles = vectoangles (missile.velocity);
        //missile.glow_color = 250; // 244, 250
@@ -360,7 +371,7 @@ void FireGrapplingHook (void)
 
        missile.hook_start = missile.hook_end = missile.origin;
 
-       Net_LinkEntity(missile, FALSE, 0, GrapplingHookSend);
+       Net_LinkEntity(missile, false, 0, GrapplingHookSend);
 }
 
 //  void GrapplingHookFrame()
@@ -389,7 +400,7 @@ void GrapplingHookFrame()
                // offhand hook controls
                if(self.BUTTON_HOOK)
                {
-                       if not(self.hook || (self.hook_state & HOOK_WAITING_FOR_RELEASE))
+                       if (!(self.hook || (self.hook_state & HOOK_WAITING_FOR_RELEASE)) && (time > self.hook_refire))
                        {
                                self.hook_state |= HOOK_FIRING;
                                self.hook_state |= HOOK_WAITING_FOR_RELEASE;
@@ -398,22 +409,22 @@ void GrapplingHookFrame()
                else
                {
                        self.hook_state |= HOOK_REMOVING;
-                       self.hook_state &~= HOOK_WAITING_FOR_RELEASE;
+                       self.hook_state &= ~HOOK_WAITING_FOR_RELEASE;
                }
 
-               self.hook_state &~= HOOK_RELEASING;
+               self.hook_state &= ~HOOK_RELEASING;
                if(self.BUTTON_CROUCH)
                {
-                       self.hook_state &~= HOOK_PULLING;
+                       self.hook_state &= ~HOOK_PULLING;
                        //self.hook_state |= HOOK_RELEASING;
                }
                else
                {
                        self.hook_state |= HOOK_PULLING;
-                       //self.hook_state &~= HOOK_RELEASING;
+                       //self.hook_state &= ~HOOK_RELEASING;
                }
        }
-       else if(!(self.items & IT_JETPACK) && !g_grappling_hook && self.switchweapon != WEP_HOOK)
+       else if(!g_grappling_hook && self.switchweapon != WEP_HOOK)
        {
                if(self.BUTTON_HOOK && !self.hook_switchweapon)
                        W_SwitchWeapon(WEP_HOOK);
@@ -422,7 +433,7 @@ void GrapplingHookFrame()
 
        if(!g_grappling_hook && self.weapon != WEP_HOOK)
        {
-               self.hook_state &~= HOOK_FIRING;
+               self.hook_state &= ~HOOK_FIRING;
                self.hook_state |= HOOK_REMOVING;
        }
 
@@ -431,13 +442,14 @@ void GrapplingHookFrame()
                if (self.hook)
                        RemoveGrapplingHook(self);
                FireGrapplingHook();
-               self.hook_state &~= HOOK_FIRING;
+               self.hook_state &= ~HOOK_FIRING;
+               self.hook_refire = max(self.hook_refire, time + autocvar_g_balance_grapplehook_refire * W_WeaponRateFactor());
        }
        else if(self.hook_state & HOOK_REMOVING)
        {
                if (self.hook)
                        RemoveGrapplingHook(self);
-               self.hook_state &~= HOOK_REMOVING;
+               self.hook_state &= ~HOOK_REMOVING;
        }
 
        /*
@@ -481,11 +493,11 @@ void GrappleHookInit()
        }
        else
        {
-               weapon_action(WEP_HOOK, WR_PRECACHE);
-               hook_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 1);
-               hook_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 2);
-               hook_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 3);
-               hook_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 4);
+               WEP_ACTION(WEP_HOOK, WR_INIT);
+               hook_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 1);
+               hook_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 2);
+               hook_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 3);
+               hook_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 4);
        }
 }