#include "g_hook.qh"
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+#include <common/effects/all.qh>
#include "weapons/common.qh"
#include "weapons/csqcprojectile.qh"
#include "weapons/weaponsystem.qh"
for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
.entity weaponentity = weaponentities[slot];
+ if(!pl.(weaponentity))
+ continue; // continue incase other slots exist?
if(pl.(weaponentity).hook)
delete(pl.(weaponentity).hook);
pl.(weaponentity).hook = NULL;