]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_hook.qc
Merge branch 'master' into Mario/intrusive_2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_hook.qc
index 04766c155dd89ed8cbbfc862f423217c8d6994fe..12760bc550912cad925ef1f4a29875efa0561308 100644 (file)
@@ -5,7 +5,7 @@
 #include "weapons/weaponsystem.qh"
 #include "weapons/selection.qh"
 #include "weapons/tracing.qh"
-#include "cl_player.qh"
+#include "player.qh"
 #include "command/common.qh"
 #include "round_handler.qh"
 #include "../common/state.qh"
@@ -13,7 +13,7 @@
 #include "../common/vehicles/all.qh"
 #include "../common/constants.qh"
 #include "../common/util.qh"
-#include "../common/weapons/all.qh"
+#include <common/weapons/_all.qh>
 #include "../lib/warpzone/common.qh"
 #include "../lib/warpzone/server.qh"
 
@@ -49,7 +49,7 @@ const float GRAPHOOK_RELEASE          = 21;
 
 4. Open client.c and add this to the top of PutClientInServer():
 
-       RemoveGrapplingHook(self); // Wazat's Grappling Hook
+       RemoveGrapplingHook(this); // Wazat's Grappling Hook
 
 5. Find ClientConnect() (in client.c) and add these lines to the bottom:
 
@@ -72,12 +72,12 @@ And you should be done!
 
 void RemoveGrapplingHook(entity pl)
 {
-       if(pl.hook == world)
+       if(pl.hook == NULL)
                return;
-       remove(pl.hook);
-       pl.hook = world;
-       if(pl.movetype == MOVETYPE_FLY)
-               pl.movetype = MOVETYPE_WALK;
+       delete(pl.hook);
+       pl.hook = NULL;
+       if(pl.move_movetype == MOVETYPE_FLY)
+               set_movetype(pl, MOVETYPE_WALK);
 
        //pl.disableclientprediction = false;
 }
@@ -87,7 +87,7 @@ void GrapplingHookReset(entity this)
        if(this.realowner.hook == this)
                RemoveGrapplingHook(this.owner);
        else // in any case:
-               remove(this);
+               delete(this);
 }
 
 void GrapplingHookThink(entity this);
@@ -101,7 +101,7 @@ void GrapplingHook_Stop(entity this)
        this.nextthink = time;
        settouch(this, func_null);
        this.velocity = '0 0 0';
-       this.movetype = MOVETYPE_NONE;
+       set_movetype(this, MOVETYPE_NONE);
        this.hook_length = -1;
 }
 
@@ -138,40 +138,40 @@ void GrapplingHookThink(entity this)
 {
        float spd, dist, minlength, pullspeed, ropestretch, ropeairfriction, rubberforce, newlength, rubberforce_overstretch;
        vector dir, org, end, v0, dv, v, myorg, vs;
-       if(self.realowner.hook != self) // how did that happen?
+       if(this.realowner.hook != this) // how did that happen?
        {
                error("Owner lost the hook!\n");
                return;
        }
-       if(LostMovetypeFollow(self) || intermission_running || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || ((self.aiment.flags & FL_PROJECTILE) && self.aiment.classname != "nade"))
+       if(LostMovetypeFollow(this) || intermission_running || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || ((this.aiment.flags & FL_PROJECTILE) && this.aiment.classname != "nade"))
        {
-               RemoveGrapplingHook(self.realowner);
+               RemoveGrapplingHook(this.realowner);
                return;
        }
-       if(self.aiment)
-               WarpZone_RefSys_AddIncrementally(self, self.aiment);
+       if(this.aiment)
+               WarpZone_RefSys_AddIncrementally(this, this.aiment);
 
-       self.nextthink = time;
+       this.nextthink = time;
 
-       int s = W_GetGunAlignment(self.realowner);
+       int s = W_GetGunAlignment(this.realowner);
        vs = hook_shotorigin[s];
 
-       makevectors(self.realowner.v_angle);
-       org = self.realowner.origin + self.realowner.view_ofs + v_forward * vs.x + v_right * -vs.y + v_up * vs.z;
-       myorg = WarpZone_RefSys_TransformOrigin(self.realowner, self, org);
+       makevectors(this.realowner.v_angle);
+       org = this.realowner.origin + this.realowner.view_ofs + v_forward * vs.x + v_right * -vs.y + v_up * vs.z;
+       myorg = WarpZone_RefSys_TransformOrigin(this.realowner, this, org);
 
-       if(self.hook_length < 0)
-               self.hook_length = vlen(myorg - self.origin);
+       if(this.hook_length < 0)
+               this.hook_length = vlen(myorg - this.origin);
 
        int tarzan = autocvar_g_grappling_hook_tarzan;
-       entity pull_entity = self.realowner;
+       entity pull_entity = this.realowner;
        float velocity_multiplier = 1;
-       MUTATOR_CALLHOOK(GrappleHookThink, self, tarzan, pull_entity, velocity_multiplier);
+       MUTATOR_CALLHOOK(GrappleHookThink, this, tarzan, pull_entity, velocity_multiplier);
        tarzan = M_ARGV(1, int);
        pull_entity = M_ARGV(2, entity);
        velocity_multiplier = M_ARGV(3, float);
 
-       if(self.state == 1)
+       if(this.state == 1)
        {
                pullspeed = autocvar_g_balance_grapplehook_speed_pull;//2000;
                // speed the rope is pulled with
@@ -196,18 +196,18 @@ void GrapplingHookThink(entity this)
 
                bool frozen_pulling = (autocvar_g_grappling_hook_tarzan >= 2 && autocvar_g_balance_grapplehook_pull_frozen);
 
-               dir = self.origin - myorg;
+               dir = this.origin - myorg;
                dist = vlen(dir);
                dir = normalize(dir);
 
                if(tarzan)
                {
-                       v = v0 = WarpZone_RefSys_TransformVelocity(pull_entity, self, pull_entity.velocity);
+                       v = v0 = WarpZone_RefSys_TransformVelocity(pull_entity, this, pull_entity.velocity);
 
                        // first pull the rope...
-                       if(self.realowner.hook_state & HOOK_PULLING)
+                       if(this.realowner.hook_state & HOOK_PULLING)
                        {
-                               newlength = self.hook_length;
+                               newlength = this.hook_length;
                                newlength = max(newlength - pullspeed * frametime, minlength);
 
                                if(newlength < dist - ropestretch) // overstretched?
@@ -217,41 +217,41 @@ void GrapplingHookThink(entity this)
                                                v = v + frametime * dir * rubberforce_overstretch;
                                }
 
-                               self.hook_length = newlength;
+                               this.hook_length = newlength;
                        }
 
-                       if(pull_entity.movetype == MOVETYPE_FLY)
-                               pull_entity.movetype = MOVETYPE_WALK;
+                       if(pull_entity.move_movetype == MOVETYPE_FLY)
+                               set_movetype(pull_entity, MOVETYPE_WALK);
 
-                       if(self.realowner.hook_state & HOOK_RELEASING)
+                       if(this.realowner.hook_state & HOOK_RELEASING)
                        {
                                newlength = dist;
-                               self.hook_length = newlength;
+                               this.hook_length = newlength;
                        }
                        else
                        {
                                // then pull the player
-                               spd = bound(0, (dist - self.hook_length) / ropestretch, 1);
+                               spd = bound(0, (dist - this.hook_length) / ropestretch, 1);
                                v = v * (1 - frametime * ropeairfriction);
                                v = v + frametime * dir * spd * rubberforce;
 
                                dv = ((v - v0) * dir) * dir;
                                if(tarzan >= 2)
                                {
-                                       if(self.aiment.movetype == MOVETYPE_WALK || self.aiment.classname == "nade")
+                                       if(this.aiment.move_movetype == MOVETYPE_WALK || this.aiment.classname == "nade")
                                        {
-                                               entity aim_ent = ((IS_VEHICLE(self.aiment) && self.aiment.owner) ? self.aiment.owner : self.aiment);
+                                               entity aim_ent = ((IS_VEHICLE(this.aiment) && this.aiment.owner) ? this.aiment.owner : this.aiment);
                                                v = v - dv * 0.5;
-                                               if((frozen_pulling && STAT(FROZEN, self.aiment)) || !frozen_pulling)
+                                               if((frozen_pulling && STAT(FROZEN, this.aiment)) || !frozen_pulling)
                                                {
-                                                       self.aiment.velocity = self.aiment.velocity - dv * 0.5;
-                                                       UNSET_ONGROUND(self.aiment);
-                                                       if(self.aiment.flags & FL_PROJECTILE)
-                                                               UpdateCSQCProjectile(self.aiment);
+                                                       this.aiment.velocity = this.aiment.velocity - dv * 0.5;
+                                                       UNSET_ONGROUND(this.aiment);
+                                                       if(this.aiment.flags & FL_PROJECTILE)
+                                                               UpdateCSQCProjectile(this.aiment);
                                                }
-                                               if(self.aiment.classname == "nade")
-                                                       self.aiment.nextthink = time + autocvar_g_balance_grapplehook_nade_time; // set time after letting go?
-                                               aim_ent.pusher = self.realowner;
+                                               if(this.aiment.classname == "nade")
+                                                       this.aiment.nextthink = time + autocvar_g_balance_grapplehook_nade_time; // set time after letting go?
+                                               aim_ent.pusher = this.realowner;
                                                aim_ent.pushltime = time + autocvar_g_maxpushtime;
                                                aim_ent.istypefrag = PHYS_INPUT_BUTTON_CHAT(aim_ent);
                                        }
@@ -260,18 +260,18 @@ void GrapplingHookThink(entity this)
                                UNSET_ONGROUND(pull_entity);
                        }
 
-                       if(!frozen_pulling && !(self.aiment.flags & FL_PROJECTILE))
-                               pull_entity.velocity = WarpZone_RefSys_TransformVelocity(self, pull_entity, v * velocity_multiplier);
+                       if(!frozen_pulling && !(this.aiment.flags & FL_PROJECTILE))
+                               pull_entity.velocity = WarpZone_RefSys_TransformVelocity(this, pull_entity, v * velocity_multiplier);
 
-                       if(frozen_pulling && autocvar_g_balance_grapplehook_pull_frozen == 2 && !STAT(FROZEN, self.aiment))
+                       if(frozen_pulling && autocvar_g_balance_grapplehook_pull_frozen == 2 && !STAT(FROZEN, this.aiment))
                        {
-                               RemoveGrapplingHook(self.realowner);
+                               RemoveGrapplingHook(this.realowner);
                                return;
                        }
                }
                else
                {
-                       end = self.origin - dir*50;
+                       end = this.origin - dir*50;
                        dist = vlen(end - myorg);
                        if(dist < 200)
                                spd = dist * (pullspeed / 200);
@@ -279,44 +279,44 @@ void GrapplingHookThink(entity this)
                                spd = pullspeed;
                        if(spd < 50)
                                spd = 0;
-                       self.realowner.velocity = dir*spd;
-                       self.realowner.movetype = MOVETYPE_FLY;
+                       this.realowner.velocity = dir*spd;
+                       set_movetype(this.realowner, MOVETYPE_FLY);
 
-                       UNSET_ONGROUND(self.realowner);
+                       UNSET_ONGROUND(this.realowner);
                }
        }
 
-       makevectors(self.angles.x * '-1 0 0' + self.angles.y * '0 1 0');
-       myorg = WarpZone_RefSys_TransformOrigin(self, self.realowner, self.origin); // + v_forward * (-9);
+       makevectors(this.angles.x * '-1 0 0' + this.angles.y * '0 1 0');
+       myorg = WarpZone_RefSys_TransformOrigin(this, this.realowner, this.origin); // + v_forward * (-9);
 
-       if(myorg != self.hook_start)
+       if(myorg != this.hook_start)
        {
-               self.SendFlags |= 2;
-               self.hook_start = myorg;
+               this.SendFlags |= 2;
+               this.hook_start = myorg;
        }
-       if(org != self.hook_end)
+       if(org != this.hook_end)
        {
-               self.SendFlags |= 4;
-               self.hook_end = org;
+               this.SendFlags |= 4;
+               this.hook_end = org;
        }
 }
 
-void GrapplingHookTouch (entity this)
+void GrapplingHookTouch(entity this, entity toucher)
 {
-       if(other.movetype == MOVETYPE_FOLLOW)
+       if(toucher.move_movetype == MOVETYPE_FOLLOW)
                return;
-       PROJECTILE_TOUCH(this);
+       PROJECTILE_TOUCH(this, toucher);
 
        GrapplingHook_Stop(this);
 
-       if(other)
-               if(other.movetype != MOVETYPE_NONE)
+       if(toucher)
+               if(toucher.move_movetype != MOVETYPE_NONE)
                {
-                       SetMovetypeFollow(self, other);
-                       WarpZone_RefSys_BeginAddingIncrementally(self, self.aiment);
+                       SetMovetypeFollow(this, toucher);
+                       WarpZone_RefSys_BeginAddingIncrementally(this, this.aiment);
                }
 
-       //self.realowner.disableclientprediction = true;
+       //this.realowner.disableclientprediction = true;
 }
 
 void GrapplingHook_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
@@ -370,13 +370,15 @@ void FireGrapplingHook(entity actor)
        missile.reset = GrapplingHookReset;
        missile.classname = "grapplinghook";
        missile.flags = FL_PROJECTILE;
+       IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
 
-       missile.movetype = ((autocvar_g_balance_grapplehook_gravity) ? MOVETYPE_TOSS : MOVETYPE_FLY);
+       set_movetype(missile, ((autocvar_g_balance_grapplehook_gravity) ? MOVETYPE_TOSS : MOVETYPE_FLY));
        PROJECTILE_MAKETRIGGER(missile);
 
        //setmodel (missile, MDL_HOOK); // precision set below
        setsize (missile, '-3 -3 -3', '3 3 3');
-       setorigin (missile, org);
+       setorigin(missile, org);
 
        missile.state = 0; // not latched onto anything
 
@@ -396,6 +398,8 @@ void FireGrapplingHook(entity actor)
        missile.takedamage = DAMAGE_AIM;
        missile.damageforcescale = 0;
        missile.damagedbycontents = (autocvar_g_balance_grapplehook_damagedbycontents);
+       if(missile.damagedbycontents)
+               IL_PUSH(g_damagedbycontents, missile);
 
        missile.hook_start = missile.hook_end = missile.origin;