self.state = 1;
self.think = GrapplingHookThink;
self.nextthink = time;
- self.touch = func_null;
+ settouch(self, func_null);
self.velocity = '0 0 0';
self.movetype = MOVETYPE_NONE;
self.hook_length = -1;
missile.angles = vectoangles (missile.velocity);
//missile.glow_color = 250; // 244, 250
//missile.glow_size = 120;
- missile.touch = GrapplingHookTouch;
+ settouch(missile, GrapplingHookTouch);
missile.think = GrapplingHookThink;
missile.nextthink = time;