#include "../lib/warpzone/common.qh"
#include "../lib/warpzone/server.qh"
-.int state;
-
/*============================================
Wazat's Xonotic Grappling Hook
============================================*/
-.float hook_length;
-
void RemoveGrapplingHooks(entity pl)
{
if(pl.move_movetype == MOVETYPE_FLY)
void FireGrapplingHook(entity actor, .entity weaponentity)
{
- if(forbidWeaponUse(actor)) return;
+ if(weaponLocked(actor)) return;
if(actor.vehicle) return;
// TODO: offhand hook shoots from eye
missile.effects = /*EF_FULLBRIGHT | EF_ADDITIVE |*/ EF_LOWPRECISION;
- SetResource(missile, RES_HEALTH, autocvar_g_balance_grapplehook_health);
+ SetResourceExplicit(missile, RES_HEALTH, autocvar_g_balance_grapplehook_health);
missile.event_damage = GrapplingHook_Damage;
missile.takedamage = DAMAGE_AIM;
missile.damageforcescale = 0;