*/
void dynlight_think(entity this)
{
- if(!self.owner)
- remove(self);
+ if(!this.owner)
+ remove(this);
- self.nextthink = time + 0.1;
+ this.nextthink = time + 0.1;
}
void dynlight_find_aiment(entity this)
{
entity targ;
- if (!self.target)
+ if (!this.target)
objerror ("dynlight: no target to follow");
- targ = find(world, targetname, self.target);
- self.movetype = MOVETYPE_FOLLOW;
- self.aiment = targ;
- self.owner = targ;
- self.punchangle = targ.angles;
- self.view_ofs = self.origin - targ.origin;
- self.v_angle = self.angles - targ.angles;
- setthink(self, dynlight_think);
- self.nextthink = time + 0.1;
+ targ = find(world, targetname, this.target);
+ this.movetype = MOVETYPE_FOLLOW;
+ this.aiment = targ;
+ this.owner = targ;
+ this.punchangle = targ.angles;
+ this.view_ofs = this.origin - targ.origin;
+ this.v_angle = this.angles - targ.angles;
+ setthink(this, dynlight_think);
+ this.nextthink = time + 0.1;
}
void dynlight_find_path(entity this)
{
entity targ;
- if (!self.target)
+ if (!this.target)
objerror ("dynlight: no target to follow");
- targ = find(world, targetname, self.target);
- self.target = targ.target;
- setorigin (self, targ.origin);
- setthink(self, train_next);
- self.nextthink = time + 0.1;
+ targ = find(world, targetname, this.target);
+ this.target = targ.target;
+ setorigin (this, targ.origin);
+ setthink(this, train_next);
+ this.nextthink = time + 0.1;
}
void dynlight_find_target(entity this)
{
entity targ;
- if (!self.target)
+ if (!this.target)
objerror ("dynlight: no target to follow");
- targ = find(world, targetname, self.target);
- setattachment(self, targ, self.dtagname);
- self.owner = targ;
- setthink(self, dynlight_think);
- self.nextthink = time + 0.1;
+ targ = find(world, targetname, this.target);
+ setattachment(this, targ, this.dtagname);
+ this.owner = targ;
+ setthink(this, dynlight_think);
+ this.nextthink = time + 0.1;
}
void dynlight_use(entity this, entity actor, entity trigger)
{