//void() SUB_UseTargets;
void() SUB_Remove;
-void spawnfunc_info_null (void);
+spawnfunc(info_null);
void setanim(entity e, vector anim, float looping, float override, float restart);
*/
vector findbetterlocation (vector org, float mindist);
-/*
-==================
-crandom
-
-Returns a random number between -1.0 and 1.0
-==================
-*/
-float crandom (void);
-
/*
==================
Angc used for animations
================
*/
-void SetMovedir();
+void SetMovedir(entity this);
void InitTrigger();