]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_triggers.qc
Don't consider grabbing a cheat if sandbox mode is enabled
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_triggers.qc
index 79e1b5f4610dbb83fd98c1c63029e37065e05d90..0ab2b423354013da80c2e56215aecd053eebfcca 100644 (file)
@@ -10,7 +10,7 @@ void DelayThink()
        activator = self.enemy;
        SUB_UseTargets ();
        remove(self);
-};
+}
 
 /*
 ==============================
@@ -33,7 +33,7 @@ match (string)self.target and call their .use function
 */
 void SUB_UseTargets()
 {
-       local entity t, stemp, otemp, act;
+       entity t, stemp, otemp, act;
        string s;
        float i;
 
@@ -51,6 +51,9 @@ void SUB_UseTargets()
                t.message = self.message;
                t.killtarget = self.killtarget;
                t.target = self.target;
+               t.target2 = self.target2;
+               t.target3 = self.target3;
+               t.target4 = self.target4;
                return;
        }
 
@@ -85,6 +88,9 @@ void SUB_UseTargets()
        stemp = self;
        otemp = other;
 
+       if(stemp.target_random)
+               RandomSelection_Init();
+
        for(i = 0; i < 4; ++i)
        {
                switch(i)
@@ -100,19 +106,33 @@ void SUB_UseTargets()
                        for(t = world; (t = find(t, targetname, s)); )
                        if(t.use)
                        {
-                               //print(stemp.classname, " ", stemp.targetname, " -> ", t.classname, " ", t.targetname, "\n");
-                               self = t;
-                               other = stemp;
-                               activator = act;
-                               self.use();
+                               if(stemp.target_random)
+                               {
+                                       RandomSelection_Add(t, 0, string_null, 1, 0);
+                               }
+                               else
+                               {
+                                       self = t;
+                                       other = stemp;
+                                       activator = act;
+                                       self.use();
+                               }
                        }
                }
        }
 
+       if(stemp.target_random && RandomSelection_chosen_ent)
+       {
+               self = RandomSelection_chosen_ent;
+               other = stemp;
+               activator = act;
+               self.use();
+       }
+
        activator = act;
        self = stemp;
        other = otemp;
-};
+}
 
 
 //=============================================================================
@@ -129,7 +149,7 @@ void multi_wait()
                self.takedamage = DAMAGE_YES;
                self.solid = SOLID_BBOX;
        }
-};
+}
 
 
 // the trigger was just touched/killed/used
@@ -151,7 +171,7 @@ void multi_trigger()
        }
 
        if (self.noise)
-               sound (self.enemy, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NORM);
+               sound (self.enemy, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
 
 // don't trigger again until reset
        self.takedamage = DAMAGE_NO;
@@ -174,26 +194,24 @@ void multi_trigger()
                // called wheil C code is looping through area links...
                self.touch = SUB_Null;
        }
-};
+}
 
 void multi_use()
 {
        self.goalentity = other;
        self.enemy = activator;
        multi_trigger();
-};
+}
 
 void multi_touch()
 {
        if not(self.spawnflags & 2)
-       {
                if not(other.iscreature)
                        return;
 
-               if(self.team)
-               if(self.team == other.team)
+       if(self.team)
+               if((self.spawnflags & 4 == 0) == (self.team != other.team))
                        return;
-       }
 
 // if the trigger has an angles field, check player's facing direction
        if (self.movedir != '0 0 0')
@@ -208,7 +226,7 @@ void multi_touch()
        self.enemy = other;
        self.goalentity = other;
        multi_trigger ();
-};
+}
 
 void multi_eventdamage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
@@ -300,7 +318,7 @@ void spawnfunc_trigger_multiple()
                        setorigin (self, self.origin);  // make sure it links into the world
                }
        }
-};
+}
 
 
 /*QUAKED spawnfunc_trigger_once (.5 .5 .5) ? notouch
@@ -320,7 +338,7 @@ void spawnfunc_trigger_once()
 {
        self.wait = -1;
        spawnfunc_trigger_multiple();
-};
+}
 
 //=============================================================================
 
@@ -331,7 +349,7 @@ void spawnfunc_trigger_relay()
 {
        self.use = SUB_UseTargets;
        self.reset = spawnfunc_trigger_relay; // this spawnfunc resets fully
-};
+}
 
 void delay_use()
 {
@@ -384,7 +402,7 @@ void counter_use()
                centerprint(activator, "Sequence completed!");
        self.enemy = activator;
        multi_trigger ();
-};
+}
 
 void counter_reset()
 {
@@ -408,7 +426,15 @@ void spawnfunc_trigger_counter()
 
        self.use = counter_use;
        self.reset = counter_reset;
-};
+}
+
+void trigger_hurt_use()
+{
+       if(activator.classname == "player")
+               self.enemy = activator;
+       else
+               self.enemy = world; // let's just destroy it, if taking over is too much work
+}
 
 .float triggerhurttime;
 void trigger_hurt_touch()
@@ -428,7 +454,16 @@ void trigger_hurt_touch()
                {
                        EXACTTRIGGER_TOUCH;
                        other.triggerhurttime = time + 1;
-                       Damage (other, self, self, self.dmg, DEATH_HURTTRIGGER, other.origin, '0 0 0');
+
+                       entity own;
+                       own = self.enemy;
+                       if(own.classname != "player")
+                       {
+                               own = self;
+                               self.enemy = world; // I still hate you all
+                       }
+
+                       Damage (other, self, own, self.dmg, DEATH_HURTTRIGGER, other.origin, '0 0 0');
                }
        }
        else
@@ -449,7 +484,7 @@ void trigger_hurt_touch()
        }
 
        return;
-};
+}
 
 /*QUAKED spawnfunc_trigger_hurt (.5 .5 .5) ?
 Any object touching this will be hurt
@@ -464,6 +499,8 @@ void spawnfunc_trigger_hurt()
        EXACTTRIGGER_INIT;
        self.active = ACTIVE_ACTIVE;
        self.touch = trigger_hurt_touch;
+       self.use = trigger_hurt_use;
+       self.enemy = world; // I hate you all
        if (!self.dmg)
                self.dmg = 1000;
        if (!self.message)
@@ -477,7 +514,7 @@ void spawnfunc_trigger_hurt()
        if(trigger_hurt_last)
                trigger_hurt_last.trigger_hurt_next = self;
        trigger_hurt_last = self;
-};
+}
 
 float tracebox_hits_trigger_hurt(vector start, vector mi, vector ma, vector end)
 {
@@ -517,11 +554,11 @@ void trigger_heal_touch()
                        {
                                other.health = min(other.health + self.health, self.max_health);
                                other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
-                               sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NORM);
+                               sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
                        }
                }
        }
-};
+}
 
 void spawnfunc_trigger_heal()
 {
@@ -536,7 +573,7 @@ void spawnfunc_trigger_heal()
        if(self.noise == "")
                self.noise = "misc/mediumhealth.wav";
        precache_sound(self.noise);
-};
+}
 
 
 //////////////////////////////////////////////////////////////
@@ -578,12 +615,12 @@ void trigger_gravity_check_think()
                self.count -= 1;
                self.nextthink = time;
        }
-};
+}
 
 void trigger_gravity_use()
 {
        self.state = !self.state;
-};
+}
 
 void trigger_gravity_touch()
 {
@@ -628,10 +665,10 @@ void trigger_gravity_touch()
        {
                other.gravity = g;
                if(self.noise != "")
-                       sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NORM);
+                       sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
                UpdateCSQCProjectile(self.owner);
        }
-};
+}
 
 void spawnfunc_trigger_gravity()
 {
@@ -650,39 +687,142 @@ void spawnfunc_trigger_gravity()
                if(self.spawnflags & 2)
                        self.state = FALSE;
        }
-};
+}
 
 //=============================================================================
 
 // TODO add a way to do looped sounds with sound(); then complete this entity
 .float volume, atten;
-void target_speaker_use() {sound(self, CHAN_TRIGGER, self.noise, VOL_BASE * self.volume, self.atten);}
+void target_speaker_use_off();
+void target_speaker_use_activator()
+{
+       if(clienttype(activator) != CLIENTTYPE_REAL)
+               return;
+       string snd;
+       if(substring(self.noise, 0, 1) == "*")
+       {
+               var .string sample;
+               sample = GetVoiceMessageSampleField(substring(self.noise, 1, -1));
+               if(GetPlayerSoundSampleField_notFound)
+                       snd = "misc/null.wav";
+               else if(activator.sample == "")
+                       snd = "misc/null.wav";
+               else
+               {
+                       tokenize_console(activator.sample);
+                       float n;
+                       n = stof(argv(1));
+                       if(n > 0)
+                               snd = strcat(argv(0), ftos(floor(random() * n + 1)), ".wav"); // randomization
+                       else
+                               snd = strcat(argv(0), ".wav"); // randomization
+               }
+       }
+       else
+               snd = self.noise;
+       msg_entity = activator;
+       soundto(MSG_ONE, self, CH_TRIGGER, snd, VOL_BASE * self.volume, self.atten);
+}
+void target_speaker_use_on()
+{
+       string snd;
+       if(substring(self.noise, 0, 1) == "*")
+       {
+               var .string sample;
+               sample = GetVoiceMessageSampleField(substring(self.noise, 1, -1));
+               if(GetPlayerSoundSampleField_notFound)
+                       snd = "misc/null.wav";
+               else if(activator.sample == "")
+                       snd = "misc/null.wav";
+               else
+               {
+                       tokenize_console(activator.sample);
+                       float n;
+                       n = stof(argv(1));
+                       if(n > 0)
+                               snd = strcat(argv(0), ftos(floor(random() * n + 1)), ".wav"); // randomization
+                       else
+                               snd = strcat(argv(0), ".wav"); // randomization
+               }
+       }
+       else
+               snd = self.noise;
+       sound(self, CH_TRIGGER_SINGLE, snd, VOL_BASE * self.volume, self.atten);
+       if(self.spawnflags & 3)
+               self.use = target_speaker_use_off;
+}
+void target_speaker_use_off()
+{
+       sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASE * self.volume, self.atten);
+       self.use = target_speaker_use_on;
+}
+void target_speaker_reset()
+{
+       if(self.spawnflags & 1) // LOOPED_ON
+       {
+               if(self.use == target_speaker_use_on)
+                       target_speaker_use_on();
+       }
+       else if(self.spawnflags & 2)
+       {
+               if(self.use == target_speaker_use_off)
+                       target_speaker_use_off();
+       }
+}
 
 void spawnfunc_target_speaker()
 {
+       // TODO: "*" prefix to sound file name
+       // TODO: wait and random (just, HOW? random is not a field)
        if(self.noise)
                precache_sound (self.noise);
-       IFTARGETED
+
+       if(!self.atten && !(self.spawnflags & 4))
        {
-               if(!self.atten)
+               IFTARGETED
                        self.atten = ATTN_NORM;
-               else if(self.atten < 0)
-                       self.atten = 0;
-               if(!self.volume)
-                       self.volume = 1;
-               self.use = target_speaker_use;
+               else
+                       self.atten = ATTN_STATIC;
+       }
+       else if(self.atten < 0)
+               self.atten = 0;
+
+       if(!self.volume)
+               self.volume = 1;
+
+       IFTARGETED
+       {
+               if(self.spawnflags & 8) // ACTIVATOR
+                       self.use = target_speaker_use_activator;
+               else if(self.spawnflags & 1) // LOOPED_ON
+               {
+                       target_speaker_use_on();
+                       self.reset = target_speaker_reset;
+               }
+               else if(self.spawnflags & 2) // LOOPED_OFF
+               {
+                       self.use = target_speaker_use_on;
+                       self.reset = target_speaker_reset;
+               }
+               else
+                       self.use = target_speaker_use_on;
+       }
+       else if(self.spawnflags & 1) // LOOPED_ON
+       {
+               ambientsound (self.origin, self.noise, VOL_BASE * self.volume, self.atten);
+               remove(self);
+       }
+       else if(self.spawnflags & 2) // LOOPED_OFF
+       {
+               objerror("This sound entity can never be activated");
        }
        else
        {
-               if(!self.atten)
-                       self.atten = ATTN_STATIC;
-               else if(self.atten < 0)
-                       self.atten = 0;
-               if(!self.volume)
-                       self.volume = 1;
+               // Quake/Nexuiz fallback
                ambientsound (self.origin, self.noise, VOL_BASE * self.volume, self.atten);
+               remove(self);
        }
-};
+}
 
 
 void spawnfunc_func_stardust() {
@@ -885,7 +1025,7 @@ float rainsnow_SendEntity(entity to, float sf)
        WriteShort(MSG_ENTITY, self.count);
        WriteByte(MSG_ENTITY, self.cnt);
        return 1;
-};
+}
 
 /*QUAKED spawnfunc_func_rain (0 .5 .8) ?
 This is an invisible area like a trigger, which rain falls inside of.
@@ -922,7 +1062,7 @@ void spawnfunc_func_rain()
        self.Version = 1;
 
        Net_LinkEntity(self, FALSE, 0, rainsnow_SendEntity);
-};
+}
 
 
 /*QUAKED spawnfunc_func_snow (0 .5 .8) ?
@@ -960,7 +1100,7 @@ void spawnfunc_func_snow()
        self.Version = 1;
 
        Net_LinkEntity(self, FALSE, 0, rainsnow_SendEntity);
-};
+}
 
 
 void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, float mindist, float maxdist, float halflifedist, float forcehalflifedist, float deathtype);
@@ -1237,24 +1377,7 @@ void trigger_impulse_touch1()
        if (self.active != ACTIVE_ACTIVE) 
                return;
 
-       // FIXME: Better checking for what to push and not.
-       if not(other.iscreature)
-       if (other.classname != "corpse")
-       if (other.classname != "body")
-       if (other.classname != "gib")
-       if (other.classname != "missile")
-       if (other.classname != "rocket")
-       if (other.classname != "casing")
-       if (other.classname != "grenade")
-       if (other.classname != "plasma")
-       if (other.classname != "plasma_prim")
-       if (other.classname != "plasma_chain")
-       if (other.classname != "droppedweapon")
-       if (other.classname != "nexball_basketball")
-       if (other.classname != "nexball_football")
-               return;
-
-       if (other.deadflag && other.iscreature)
+       if (!isPushable(other))
                return;
 
        EXACTTRIGGER_TOUCH;
@@ -1292,24 +1415,7 @@ void trigger_impulse_touch2()
        if (self.active != ACTIVE_ACTIVE) 
                return;
 
-       // FIXME: Better checking for what to push and not.
-       if not(other.iscreature)
-       if (other.classname != "corpse")
-       if (other.classname != "body")
-       if (other.classname != "gib")
-       if (other.classname != "missile")
-       if (other.classname != "rocket")
-       if (other.classname != "casing")
-       if (other.classname != "grenade")
-       if (other.classname != "plasma")
-       if (other.classname != "plasma_prim")
-       if (other.classname != "plasma_chain")
-       if (other.classname != "droppedweapon")
-       if (other.classname != "nexball_basketball")
-       if (other.classname != "nexball_football")
-               return;
-
-       if (other.deadflag && other.iscreature)
+       if (!isPushable(other))
                return;
 
        EXACTTRIGGER_TOUCH;
@@ -1333,24 +1439,7 @@ void trigger_impulse_touch3()
        if (self.active != ACTIVE_ACTIVE) 
                return;
 
-       // FIXME: Better checking for what to push and not.
-       if not(other.iscreature)
-       if (other.classname != "corpse")
-       if (other.classname != "body")
-       if (other.classname != "gib")
-       if (other.classname != "missile")
-       if (other.classname != "rocket")
-       if (other.classname != "casing")
-       if (other.classname != "grenade")
-       if (other.classname != "plasma")
-       if (other.classname != "plasma_prim")
-       if (other.classname != "plasma_chain")
-       if (other.classname != "droppedweapon")
-       if (other.classname != "nexball_basketball")
-       if (other.classname != "nexball_football")
-               return;
-
-       if (other.deadflag && other.iscreature)
+       if (!isPushable(other))
                return;
 
        EXACTTRIGGER_TOUCH;
@@ -1553,7 +1642,7 @@ void spawnfunc_trigger_multivibrator()
        self.state = 0;
        self.use = multivibrator_toggle;
        self.think = multivibrator_send;
-       self.nextthink = time;
+       self.nextthink = max(1, time);
 
        IFTARGETED
                multivibrator_reset();
@@ -1599,6 +1688,7 @@ void follow_init()
                        attach_sameorigin(dst, src, self.message);
                }
 
+               dst.solid = SOLID_NOT; // solid doesn't work with attachment
                remove(self);
        }
        else
@@ -2028,9 +2118,9 @@ void spawnfunc_target_changelevel_use()
                localcmd("endmatch\n");
        else
                localcmd(strcat("changelevel ", self.chmap, "\n"));
-};
+}
 
 void spawnfunc_target_changelevel()
 {
        self.use = spawnfunc_target_changelevel_use;
-};
+}