return;
found_secrets = found_secrets + 1;
WriteByte (MSG_ALL, SVC_FOUNDSECRET);
}
if (self.noise)
return;
found_secrets = found_secrets + 1;
WriteByte (MSG_ALL, SVC_FOUNDSECRET);
}
if (self.noise)
- sound (self.enemy, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+ sound (self.enemy, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
&& (self.spawnflags & SPAWNFLAG_NOMESSAGE) == 0)
centerprint(activator, "Sequence completed!");
self.enemy = activator;
&& (self.spawnflags & SPAWNFLAG_NOMESSAGE) == 0)
centerprint(activator, "Sequence completed!");
self.enemy = activator;
Damage(other, self, self, self.dmg, DEATH_HURTTRIGGER, other.origin, '0 0 0');
}
}
Damage(other, self, self, self.dmg, DEATH_HURTTRIGGER, other.origin, '0 0 0');
}
}
self.message2 = "was thrown into a world of hurt by";
// self.message = "someone like %s always gets wrongplaced";
self.message2 = "was thrown into a world of hurt by";
// self.message = "someone like %s always gets wrongplaced";
{
other.health = min(other.health + self.health, self.max_health);
other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
{
other.health = min(other.health + self.health, self.max_health);
other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
- sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+ sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
- sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+ sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
return;
if(hitent.takedamage)
Damage(hitent, self, self, ((self.dmg < 0) ? 100000 : (self.dmg * frametime)), DEATH_HURTTRIGGER, hitloc, '0 0 0');
return;
if(hitent.takedamage)
Damage(hitent, self, self, ((self.dmg < 0) ? 100000 : (self.dmg * frametime)), DEATH_HURTTRIGGER, hitloc, '0 0 0');
if(!pushdeltatime) return;
other.velocity = other.velocity + normalize(targ.origin - self.origin) * str * pushdeltatime;
if(!pushdeltatime) return;
other.velocity = other.velocity + normalize(targ.origin - self.origin) * str * pushdeltatime;
return msgin;
if(!W_Tuba_HasPlayed(source, ear.message, ear.movedir_x, !(ear.spawnflags & 512), ear.movedir_y, ear.movedir_z))
return msgin;
if(!W_Tuba_HasPlayed(source, ear.message, ear.movedir_x, !(ear.spawnflags & 512), ear.movedir_y, ear.movedir_z))
for(ear = magicears; ear; ear = ear.enemy)
{
msgout = trigger_magicear_processmessage(ear, source, teamsay, privatesay, msgin);
for(ear = magicears; ear; ear = ear.enemy)
{
msgout = trigger_magicear_processmessage(ear, source, teamsay, privatesay, msgin);