#include "g_triggers.qh"
+#include "_all.qh"
+
+#include "weapons/csqcprojectile.qh"
+#include "../common/deathtypes.qh"
+#include "../warpzonelib/util_server.qh"
+#include "g_subs.qh"
#include "t_jumppads.qh"
void SUB_DontUseTargets()
sample = GetVoiceMessageSampleField(substring(self.noise, 1, -1));
if(GetPlayerSoundSampleField_notFound)
snd = "misc/null.wav";
- else if(activator.sample == "")
+ else if (activator.(sample) == "")
snd = "misc/null.wav";
else
{
- tokenize_console(activator.sample);
+ tokenize_console(activator.(sample));
float n;
n = stof(argv(1));
if(n > 0)
sample = GetVoiceMessageSampleField(substring(self.noise, 1, -1));
if(GetPlayerSoundSampleField_notFound)
snd = "misc/null.wav";
- else if(activator.sample == "")
+ else if (activator.(sample) == "")
snd = "misc/null.wav";
else
{
- tokenize_console(activator.sample);
+ tokenize_console(activator.(sample));
float n;
n = stof(argv(1));
if(n > 0)
spawnfunc_func_pointparticles();
}
-float rainsnow_SendEntity(entity to, float sf)
+float rainsnow_SendEntity(entity to, int sf)
{
WriteByte(MSG_ENTITY, ENT_CLIENT_RAINSNOW);
WriteByte(MSG_ENTITY, self.state);