#include "g_violence.qh"
#include "_all.qh"
-float Violence_GibSplash_SendEntity(entity to, int sf)
-{SELFPARAM();
+bool Violence_GibSplash_SendEntity(entity this, entity to, int sf)
+{
WriteByte(MSG_ENTITY, ENT_CLIENT_GIBSPLASH);
WriteByte(MSG_ENTITY, self.state); // actually type
WriteByte(MSG_ENTITY, bound(1, self.cnt * 16, 255)); // gibbage amount multiplier