#include "g_violence.qh"
+#include "_all.qh"
-float Violence_GibSplash_SendEntity(entity to, float sf)
+float Violence_GibSplash_SendEntity(entity to, int sf)
{
WriteByte(MSG_ENTITY, ENT_CLIENT_GIBSPLASH);
WriteByte(MSG_ENTITY, self.state); // actually type