+float WinningCondition_Scores(float limit, float leadlimit);
+void SetWinners(.float field, float value);
+void CheckRules_Player(entity this);
+void IntermissionThink(entity this);
+void GotoNextMap(float reinit);
+void ReadyRestart();
+
+void DumpStats(float final);
+float Map_IsRecent(string m);
+string GetNextMap();
+void ShuffleMaplist();
+void Map_Goto_SetStr(string nextmapname);
+void Map_Goto(float reinit);
+float DoNextMapOverride(float reinit);
+void CheckRules_World();