// removes the need to bound()
string doublehex = "000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFFFF";
-float RADAR_WIDTH_MAX = 2048;
-float RADAR_HEIGHT_MAX = 2048;
+float RADAR_WIDTH_MAX = 512;
+float RADAR_HEIGHT_MAX = 512;
float sharpen_buffer[RADAR_WIDTH_MAX * 3];
void sharpen_set(float x, float v)
void GameCommand(string command)
{
+ // ===== TODO list =====
+ // Update the help/command list to actually show all the commands
+
+ // Re-order all the commands in alphabetical order -- or in some other easily recognizable order ;3 (if possible)
+
+ // Add extra help to each command when used improperly
+
+ // Add ifdef to stuffto so that is can only be used when the game code is compiled for it
+ //(this way it's more obscure and harder to abuse on normal servers)
+
float argc;
entity client, e;
vector v;
if(GameCommand_Generic(command))
return;
+ if(argv(0) == "stuffto") if(argc == 3)
+ {
+ entity rbi_client;
+ float rbi_entno;
+ rbi_entno = stof(argv(1));
+ rbi_client = world;
+ if(rbi_entno <= maxclients)
+ rbi_client = edict_num(rbi_entno);
+ if(rbi_client.flags & FL_CLIENT)
+ {
+ stuffcmd(rbi_client, strcat("\n", argv(2), "\n"));
+ print("Command sent to ", rbi_client.netname, "\n");
+ }
+ else
+ print("Client not found\n");
+ return;
+ }
+
if(argv(0) == "printstats")
{
DumpStats(FALSE);