#include <common/weapons/_all.qh>
#include <common/stats.qh>
#include <server/damage.qh>
-#include <server/miscfunctions.qh>
+#include <server/mutators/_mod.qh>
+#include <server/world.qh>
#include <common/effects/all.qh>
#include "weapons/common.qh"
#include "weapons/csqcprojectile.qh"
Net_LinkEntity(missile, false, 0, GrapplingHookSend);
}
-void GrappleHookInit()
+// NOTE: using PRECACHE here to make sure it's called after everything else
+PRECACHE(GrappleHookInit)
{
if(g_grappling_hook)
{