]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/impulse.qc
Merge branch 'master' into Lyberta/StandaloneOverkillWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / impulse.qc
index 6a5354aaff980cc21795ba4860291d33cb07cf44..5010d283711ff0e795ed3f146bb097b56cfbcd10 100644 (file)
@@ -97,7 +97,7 @@ X(0)
                for(int wepslot = 0; wepslot < MAX_WEAPONSLOTS; ++wepslot) \
                { \
                        .entity weaponentity = weaponentities[wepslot]; \
-                       W_CycleWeapon(this, this.cvar_cl_weaponpriorities[slot], dir, weaponentity); \
+                       W_CycleWeapon(this, CS(this).cvar_cl_weaponpriorities[slot], dir, weaponentity); \
                        if(wepslot == 0 && autocvar_g_weaponswitch_debug != 1) \
                                break; \
                } \
@@ -343,8 +343,9 @@ IMPULSE(weapon_reload)
                Weapon w = this.(weaponentity).m_weapon;
                w.wr_reload(w, actor, weaponentity);
 
-               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
-                       break;
+               // allow reloading all active slots?
+               //if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       //break;
        }
 }
 
@@ -352,9 +353,9 @@ void ImpulseCommands(entity this)
 {
        if (game_stopped) return;
 
-       int imp = this.impulse;
+       int imp = CS(this).impulse;
        if (!imp) return;
-       this.impulse = 0;
+       CS(this).impulse = 0;
 
        if (MinigameImpulse(this, imp)) return;
 
@@ -574,18 +575,13 @@ IMPULSE(waypoint_clear)
 IMPULSE(navwaypoint_spawn)
 {
        if (!autocvar_g_waypointeditor) return;
-       waypoint_schedulerelink(waypoint_spawn(this.origin, this.origin, 0));
-       bprint(strcat("Waypoint spawned at ", vtos(this.origin), "\n"));
+       waypoint_spawn_fromeditor(this);
 }
 
 IMPULSE(navwaypoint_remove)
 {
        if (!autocvar_g_waypointeditor) return;
-       entity e = navigation_findnearestwaypoint(this, false);
-       if (!e) return;
-       if (e.wpflags & WAYPOINTFLAG_GENERATED) return;
-       bprint(strcat("Waypoint removed at ", vtos(e.origin), "\n"));
-       waypoint_remove(e);
+       waypoint_remove_fromeditor(this);
 }
 
 IMPULSE(navwaypoint_relink)
@@ -603,93 +599,5 @@ IMPULSE(navwaypoint_save)
 IMPULSE(navwaypoint_unreachable)
 {
        if (!autocvar_g_waypointeditor) return;
-       IL_EACH(g_waypoints, true,
-       {
-               it.colormod = '0.5 0.5 0.5';
-               it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
-       });
-       entity e2 = navigation_findnearestwaypoint(this, false);
-       navigation_markroutes(this, e2);
-
-       int j, m;
-
-       j = 0;
-       m = 0;
-       IL_EACH(g_waypoints, it.wpcost >= 10000000,
-       {
-               LOG_INFO("unreachable: ", etos(it), " ", vtos(it.origin), "\n");
-               it.colormod_z = 8;
-               it.effects |= EF_NODEPTHTEST | EF_BLUE;
-               ++j;
-               ++m;
-       });
-       if (j) LOG_INFOF("%d waypoints cannot be reached from here in any way (marked with blue light)\n", j);
-       navigation_markroutes_inverted(e2);
-
-       j = 0;
-       IL_EACH(g_waypoints, it.wpcost >= 10000000,
-       {
-               LOG_INFO("cannot reach me: ", etos(it), " ", vtos(it.origin), "\n");
-               it.colormod_x = 8;
-               if (!(it.effects & EF_NODEPTHTEST))  // not already reported before
-                       ++m;
-               it.effects |= EF_NODEPTHTEST | EF_RED;
-               ++j;
-       });
-       if (j) LOG_INFOF("%d waypoints cannot walk to here in any way (marked with red light)\n", j);
-       if (m) LOG_INFOF("%d waypoints have been marked total\n", m);
-
-       j = 0;
-       IL_EACH(g_spawnpoints, true,
-       {
-               vector org = it.origin;
-               tracebox(it.origin, PL_MIN_CONST, PL_MAX_CONST, it.origin - '0 0 512', MOVE_NOMONSTERS, NULL);
-               setorigin(it, trace_endpos);
-               if (navigation_findnearestwaypoint(it, false))
-               {
-                       setorigin(it, org);
-                       it.effects &= ~EF_NODEPTHTEST;
-                       it.model = "";
-               }
-               else
-               {
-                       setorigin(it, org);
-                       LOG_INFO("spawn without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
-                       it.effects |= EF_NODEPTHTEST;
-                       _setmodel(it, this.model);
-                       it.frame = this.frame;
-                       it.skin = this.skin;
-                       it.colormod = '8 0.5 8';
-                       setsize(it, '0 0 0', '0 0 0');
-                       ++j;
-               }
-       });
-       if (j) LOG_INFOF("%d spawnpoints have no nearest waypoint (marked by player model)\n", j);
-
-       j = 0;
-       IL_EACH(g_items, true,
-       {
-               it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
-               it.colormod = '0.5 0.5 0.5';
-       });
-       IL_EACH(g_items, true,
-       {
-               if (navigation_findnearestwaypoint(it, false)) continue;
-               LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
-               it.effects |= EF_NODEPTHTEST | EF_RED;
-               it.colormod_x = 8;
-               ++j;
-       });
-       if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked away from (marked with red light)\n", j);
-
-       j = 0;
-       IL_EACH(g_items, true,
-       {
-               if (navigation_findnearestwaypoint(it, true)) continue;
-               LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
-               it.effects |= EF_NODEPTHTEST | EF_BLUE;
-               it.colormod_z = 8;
-               ++j;
-       });
-       if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked to (marked with blue light)\n", j);
+       waypoint_unreachable(this);
 }