this.message = "";
SUB_UseTargets(this, toucher, toucher); // TODO: should we be using toucher for the trigger here?
this.message = oldmsg;
-};
+}
/**
* Spawn a key with given model, key code and color.
}
settouch(this, item_key_touch);
-};
+}
/*QUAKED item_key (0 .5 .8) (-16 -16 -24) (16 16 32) FLOATING
this.classname = "item_key";
this.itemkeys = ITEM_KEY_BIT(1);
spawnfunc_item_key(this);
-};
+}
/*QUAKED item_key2 (0 .5 .8) (-16 -16 -24) (16 16 32) FLOATING
GOLD key.
this.classname = "item_key";
this.itemkeys = ITEM_KEY_BIT(0);
spawnfunc_item_key(this);
-};
+}