GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
+ GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
+ GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
// fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
if (f > 0)
g_bloodloss = cvar("g_bloodloss");
sv_maxidle = cvar("sv_maxidle");
sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
- sv_pogostick = cvar("sv_pogostick");
g_ctf_reverse = cvar("g_ctf_reverse");
sv_autotaunt = cvar("sv_autotaunt");
sv_taunt = cvar("sv_taunt");
if(!g_weapon_stay)
g_weapon_stay = cvar("g_weapon_stay");
- if (!g_weapon_stay && (cvar("deathmatch") == 2))
- g_weapon_stay = 1;
-
g_ghost_items = cvar("g_ghost_items");
if(g_ghost_items >= 1)
msg_entity = e;
WRITESPECTATABLE_MSG_ONE({
WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
- WriteByte(MSG_ONE, CSQC_CENTERPRINT_GENERIC);
+ WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
WriteByte(MSG_ONE, id);
WriteString(MSG_ONE, s);
if (id != 0 && s != "")
{
float m, i;
vector start, org, delta, end, enddown, mstart;
+ entity sp;
m = e.dphitcontentsmask;
e.dphitcontentsmask = goodcontents | badcontents;
if (trace_fraction >= 1)
continue;
+ // rule 4: we must "see" some spawnpoint
+ for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
+ if(checkpvs(mstart, sp))
+ break;
+ if(!sp)
+ {
+ for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
+ if(checkpvs(mstart, sp))
+ break;
+ if(!sp)
+ continue;
+ }
+
// find a random vector to "look at"
end_x = org_x + random() * delta_x;
end_y = org_y + random() * delta_y;