]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Added random start weapons.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 24f16c487678c3c032ab1ab9ff5dfea0178716b0..1abcf850c46e44219a90e223394e023adbf0c583 100644 (file)
@@ -1,4 +1,5 @@
 #include "miscfunctions.qh"
+
 #include "antilag.qh"
 #include "command/common.qh"
 #include "constants.qh"
@@ -33,7 +34,7 @@
 
 void crosshair_trace(entity pl)
 {
-       traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
+       traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
 }
 .bool ctrace_solidchanged;
 void crosshair_trace_plusvisibletriggers(entity pl)
@@ -60,7 +61,7 @@ void crosshair_trace_plusvisibletriggers(entity pl)
 }
 void WarpZone_crosshair_trace(entity pl)
 {
-       WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
+       WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
 }
 
 
@@ -291,41 +292,41 @@ Called with:
   0:  sends the request
   >0: receives a cvar from name=argv(f) value=argv(f+1)
 */
-void GetCvars_handleString(entity this, string thisname, float f, .string field, string name)
+void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
 {
        if (f < 0)
        {
-               if (this.(field))
-                       strunzone(this.(field));
-               this.(field) = string_null;
+               if (store.(field))
+                       strunzone(store.(field));
+               store.(field) = string_null;
        }
        else if (f > 0)
        {
                if (thisname == name)
                {
-                       if (this.(field))
-                               strunzone(this.(field));
-                       this.(field) = strzone(argv(f + 1));
+                       if (store.(field))
+                               strunzone(store.(field));
+                       store.(field) = strzone(argv(f + 1));
                }
        }
        else
                stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
 }
-void GetCvars_handleString_Fixup(entity this, string thisname, float f, .string field, string name, string(entity, string) func)
+void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
 {
-       GetCvars_handleString(this, thisname, f, field, name);
+       GetCvars_handleString(this, store, thisname, f, field, name);
        if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
                if (thisname == name)
                {
-                       string s = func(this, strcat1(this.(field)));
-                       if (s != this.(field))
+                       string s = func(this, strcat1(store.(field)));
+                       if (s != store.(field))
                        {
-                               strunzone(this.(field));
-                               this.(field) = strzone(s);
+                               strunzone(store.(field));
+                               store.(field) = strzone(s);
                        }
                }
 }
-void GetCvars_handleFloat(entity this, string thisname, float f, .float field, string name)
+void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
 {
        if (f < 0)
        {
@@ -333,12 +334,12 @@ void GetCvars_handleFloat(entity this, string thisname, float f, .float field, s
        else if (f > 0)
        {
                if (thisname == name)
-                       this.(field) = stof(argv(f + 1));
+                       store.(field) = stof(argv(f + 1));
        }
        else
                stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
 }
-void GetCvars_handleFloatOnce(entity this, string thisname, float f, .float field, string name)
+void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
 {
        if (f < 0)
        {
@@ -347,17 +348,17 @@ void GetCvars_handleFloatOnce(entity this, string thisname, float f, .float fiel
        {
                if (thisname == name)
                {
-                       if (!this.(field))
+                       if (!store.(field))
                        {
-                               this.(field) = stof(argv(f + 1));
-                               if (!this.(field))
-                                       this.(field) = -1;
+                               store.(field) = stof(argv(f + 1));
+                               if (!store.(field))
+                                       store.(field) = -1;
                        }
                }
        }
        else
        {
-               if (!this.(field))
+               if (!store.(field))
                        stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
        }
 }
@@ -407,7 +408,7 @@ REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
 /**
  * @param f -1: cleanup, 0: request, 1: receive
  */
-void GetCvars(entity this, int f)
+void GetCvars(entity this, entity store, int f)
 {
        string s = string_null;
 
@@ -420,21 +421,21 @@ void GetCvars(entity this, int f)
 
        Notification_GetCvars(this);
 
-       ReplicateVars(this, s, f);
+       ReplicateVars(this, store, s, f);
 
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
+       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
 
-       GetCvars_handleFloat(this, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
+       GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
 
        // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
        if (f > 0)
@@ -463,7 +464,7 @@ string playername(entity p, bool team_colorize)
         return strcat(t, strdecolorize(p.netname));
     }
     else
-        return ColorTranslateRGB(p.netname);
+        return p.netname;
 }
 
 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
@@ -547,10 +548,10 @@ void readplayerstartcvars()
        {
                g_weaponarena = 1;
                g_weaponarena_list = "All Weapons";
-               FOREACH(Weapons, it != WEP_Null, LAMBDA(
+               FOREACH(Weapons, it != WEP_Null, {
                        if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
                                g_weaponarena_weapons |= (it.m_wepset);
-               ));
+               });
        }
        else if (s == "devall")
        {
@@ -565,11 +566,11 @@ void readplayerstartcvars()
        {
                g_weaponarena = 1;
                g_weaponarena_list = "Most Weapons";
-               FOREACH(Weapons, it != WEP_Null, LAMBDA(
+               FOREACH(Weapons, it != WEP_Null, {
                        if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
                                if(it.spawnflags & WEP_FLAG_NORMAL)
                                        g_weaponarena_weapons |= (it.m_wepset);
-               ));
+               });
        }
        else if (s == "none")
        {
@@ -584,14 +585,14 @@ void readplayerstartcvars()
                for (i = 0; i < t; ++i)
                {
                        s = argv(i);
-                       FOREACH(Weapons, it != WEP_Null, LAMBDA(
+                       FOREACH(Weapons, it != WEP_Null, {
                                if(it.netname == s)
                                {
                                        g_weaponarena_weapons |= (it.m_wepset);
                                        g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
                                        break;
                                }
-                       ));
+                       });
                }
                g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
        }
@@ -610,7 +611,7 @@ void readplayerstartcvars()
        }
        else
        {
-               FOREACH(Weapons, it != WEP_Null, LAMBDA(
+               FOREACH(Weapons, it != WEP_Null, {
                        int w = want_weapon(it, false);
                        WepSet s = it.m_wepset;
                        if(w & 1)
@@ -619,7 +620,7 @@ void readplayerstartcvars()
                                start_weapons_default |= s;
                        if(w & 4)
                                start_weapons_defaultmask |= s;
-               ));
+               });
        }
 
        if(!cvar("g_use_ammunition"))
@@ -642,6 +643,12 @@ void readplayerstartcvars()
                start_ammo_cells = cvar("g_start_ammo_cells");
                start_ammo_plasma = cvar("g_start_ammo_plasma");
                start_ammo_fuel = cvar("g_start_ammo_fuel");
+               num_random_start_weapons = cvar("g_num_random_start_weapons");
+               random_start_shells = cvar("g_random_start_shells");
+               random_start_bullets = cvar("g_random_start_bullets");
+               random_start_rockets = cvar("g_random_start_rockets");
+               random_start_cells = cvar("g_random_start_cells");
+               random_start_plasma = cvar("g_random_start_plasma");
        }
 
        if (warmup_stage)
@@ -671,7 +678,7 @@ void readplayerstartcvars()
                        warmup_start_weapons = '0 0 0';
                        warmup_start_weapons_default = '0 0 0';
                        warmup_start_weapons_defaultmask = '0 0 0';
-                       FOREACH(Weapons, it != WEP_Null, LAMBDA(
+                       FOREACH(Weapons, it != WEP_Null, {
                                int w = want_weapon(it, g_warmup_allguns);
                                WepSet s = (it.m_wepset);
                                if(w & 1)
@@ -680,7 +687,7 @@ void readplayerstartcvars()
                                        warmup_start_weapons_default |= s;
                                if(w & 4)
                                        warmup_start_weapons_defaultmask |= s;
-                       ));
+                       });
                }
        }
 
@@ -699,10 +706,10 @@ void readplayerstartcvars()
        WepSet precache_weapons = start_weapons;
        if (g_warmup_allguns != 1)
                precache_weapons |= warmup_start_weapons;
-       FOREACH(Weapons, it != WEP_Null, LAMBDA(
+       FOREACH(Weapons, it != WEP_Null, {
                if(precache_weapons & (it.m_wepset))
                        it.wr_init(it);
-       ));
+       });
 
        start_ammo_shells = max(0, start_ammo_shells);
        start_ammo_nails = max(0, start_ammo_nails);
@@ -710,6 +717,11 @@ void readplayerstartcvars()
        start_ammo_cells = max(0, start_ammo_cells);
        start_ammo_plasma = max(0, start_ammo_plasma);
        start_ammo_fuel = max(0, start_ammo_fuel);
+       random_start_shells = max(0, random_start_shells);
+       random_start_bullets = max(0, random_start_bullets);
+       random_start_rockets = max(0, random_start_rockets);
+       random_start_cells = max(0, random_start_cells);
+       random_start_plasma = max(0, random_start_plasma);
 
        warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
        warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
@@ -763,7 +775,7 @@ void precache_all_playermodels(string pattern)
 
 void precache_playermodels(string s)
 {
-       FOREACH_WORD(s, true, LAMBDA(precache_playermodel(it)));
+       FOREACH_WORD(s, true, { precache_playermodel(it); });
 }
 
 void precache()