]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
get rid of all direct use of weapon sets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 7065542b1902db6b65b7faa35612b55d854aa5eb..3aaebde8f315a9309660e0efbef5bd8cf13a6adf 100644 (file)
@@ -740,6 +740,7 @@ float g_pickup_healthmega_anyway;
 float g_pickup_ammo_anyway;
 float g_pickup_weapons_anyway;
 float g_weaponarena;
+WEPSET_DECLARE_A(g_weaponarena_weapons);
 float g_weaponarena_random;
 float g_weaponarena_random_with_laser;
 string g_weaponarena_list;
@@ -749,7 +750,7 @@ float g_weapondamagefactor;
 float g_weaponforcefactor;
 float g_weaponspreadfactor;
 
-float start_weapons;
+WEPSET_DECLARE_A(start_weapons);
 float start_items;
 float start_ammo_shells;
 float start_ammo_nails;
@@ -758,7 +759,7 @@ float start_ammo_cells;
 float start_ammo_fuel;
 float start_health;
 float start_armorvalue;
-float warmup_start_weapons;
+WEPSET_DECLARE_A(warmup_start_weapons);
 float warmup_start_ammo_shells;
 float warmup_start_ammo_nails;
 float warmup_start_ammo_rockets;
@@ -806,7 +807,7 @@ void readplayerstartcvars()
        string s;
 
        // initialize starting values for players
-       start_weapons = 0;
+       WEPSET_CLEAR_A(start_weapons);
        start_items = 0;
        start_ammo_shells = 0;
        start_ammo_nails = 0;
@@ -816,6 +817,8 @@ void readplayerstartcvars()
        start_armorvalue = cvar("g_balance_armor_start");
 
        g_weaponarena = 0;
+       WEPSET_CLEAR_A(g_weaponarena_weapons);
+
        s = cvar_string("g_weaponarena");
        if (s == "0" || s == "")
        {
@@ -833,34 +836,30 @@ void readplayerstartcvars()
        }
        else if (s == "all")
        {
+               g_weaponarena = 1;
                g_weaponarena_list = "All Weapons";
                for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-               {
-                       e = get_weaponinfo(j);
-                       g_weaponarena |= e.weapons;
-                       weapon_action(e.weapon, WR_PRECACHE);
-               }
+                       WEPSET_OR_AW(g_weaponarena_weapons, j);
        }
        else if (s == "most")
        {
+               g_weaponarena = 1;
                g_weaponarena_list = "Most Weapons";
                for (j = WEP_FIRST; j <= WEP_LAST; ++j)
                {
                        e = get_weaponinfo(j);
                        if (e.spawnflags & WEP_FLAG_NORMAL)
-                       {
-                               g_weaponarena |= e.weapons;
-                               weapon_action(e.weapon, WR_PRECACHE);
-                       }
+                               WEPSET_OR_AW(g_weaponarena_weapons, j);
                }
        }
        else if (s == "none")
        {
+               g_weaponarena = 1;
                g_weaponarena_list = "No Weapons";
-               g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
        }
        else
        {
+               g_weaponarena = 1;
                t = tokenize_console(s);
                g_weaponarena_list = "";
                for (i = 0; i < t; ++i)
@@ -871,8 +870,7 @@ void readplayerstartcvars()
                                e = get_weaponinfo(j);
                                if (e.netname == s)
                                {
-                                       g_weaponarena |= e.weapons;
-                                       weapon_action(e.weapon, WR_PRECACHE);
+                                       WEPSET_OR_AW(g_weaponarena_weapons, j);
                                        g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
                                        break;
                                }
@@ -896,7 +894,7 @@ void readplayerstartcvars()
                g_minstagib = 0; // incompatible
                g_pinata = 0; // incompatible
                g_weapon_stay = 0; // incompatible
-               start_weapons = g_weaponarena;
+               WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
                if(!(g_lms || g_ca))
                        start_items |= IT_UNLIMITED_AMMO;
        }
@@ -907,8 +905,7 @@ void readplayerstartcvars()
                g_bloodloss = 0; // incompatible
                start_health = 100;
                start_armorvalue = 0;
-               start_weapons = WEPBIT_MINSTANEX;
-               weapon_action(WEP_MINSTANEX, WR_PRECACHE);
+               WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
                g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
                start_items |= IT_UNLIMITED_SUPERWEAPONS;
 
@@ -921,7 +918,7 @@ void readplayerstartcvars()
                {
                        e = get_weaponinfo(i);
                        if(want_weapon("g_start_weapon_", e, FALSE))
-                               start_weapons |= e.weapons;
+                               WEPSET_OR_AW(start_weapons, e.weapons);
                }
        }
 
@@ -979,7 +976,7 @@ void readplayerstartcvars()
                warmup_start_ammo_fuel = start_ammo_fuel;
                warmup_start_health = start_health;
                warmup_start_armorvalue = start_armorvalue;
-               warmup_start_weapons = start_weapons;
+               WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
 
                if (!g_weaponarena && !g_minstagib && !g_ca)
                {
@@ -990,17 +987,17 @@ void readplayerstartcvars()
                        warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
                        warmup_start_health = cvar("g_warmup_start_health");
                        warmup_start_armorvalue = cvar("g_warmup_start_armor");
-                       warmup_start_weapons = 0;
+                       WEPSET_CLEAR_A(warmup_start_weapons);
                        for (i = WEP_FIRST; i <= WEP_LAST; ++i)
                        {
                                e = get_weaponinfo(i);
                                if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
-                                       warmup_start_weapons |= e.weapons;
+                                       WEPSET_OR_AW(warmup_start_weapons, j);
                        }
                }
        }
 
-       if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
+       if (g_jetpack || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEPBIT_HOOK)))
        {
                g_grappling_hook = 0; // these two can't coexist, as they use the same button
                start_items |= IT_FUEL_REGEN;
@@ -1016,7 +1013,7 @@ void readplayerstartcvars()
        for (i = WEP_FIRST; i <= WEP_LAST; ++i)
        {
                e = get_weaponinfo(i);
-               if(e.weapons & (start_weapons | warmup_start_weapons))
+               if(WEPSET_CONTAINS_AW(start_weapons, j) || WEPSET_CONTAINS_AW(warmup_start_weapons, j))
                        weapon_action(e.weapon, WR_PRECACHE);
        }