]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Merge branch 'master' into mirceakitsune/physical_entities
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index b780a8511a882f96ace60faa8e8a82a9223002c3..5cd0194354e43409cf6639e02aaf02fa3dfe0d86 100644 (file)
@@ -526,7 +526,7 @@ string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
 }
 void GetCvars(float f)
 {
-       string s;
+       string s = string_null;
 
        if (f > 0)
                s = strcat1(argv(f));
@@ -740,6 +740,7 @@ float g_pickup_healthmega_anyway;
 float g_pickup_ammo_anyway;
 float g_pickup_weapons_anyway;
 float g_weaponarena;
+WEPSET_DECLARE_A(g_weaponarena_weapons);
 float g_weaponarena_random;
 float g_weaponarena_random_with_laser;
 string g_weaponarena_list;
@@ -749,7 +750,9 @@ float g_weapondamagefactor;
 float g_weaponforcefactor;
 float g_weaponspreadfactor;
 
-float start_weapons;
+WEPSET_DECLARE_A(start_weapons);
+WEPSET_DECLARE_A(start_weapons_default);
+WEPSET_DECLARE_A(start_weapons_defaultmask);
 float start_items;
 float start_ammo_shells;
 float start_ammo_nails;
@@ -758,7 +761,9 @@ float start_ammo_cells;
 float start_ammo_fuel;
 float start_health;
 float start_armorvalue;
-float warmup_start_weapons;
+WEPSET_DECLARE_A(warmup_start_weapons);
+WEPSET_DECLARE_A(warmup_start_weapons_default);
+WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
 float warmup_start_ammo_shells;
 float warmup_start_ammo_nails;
 float warmup_start_ammo_rockets;
@@ -767,38 +772,48 @@ float warmup_start_ammo_fuel;
 float warmup_start_health;
 float warmup_start_armorvalue;
 float g_weapon_stay;
-float g_ghost_items;
 
 entity get_weaponinfo(float w);
 
 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
 {
        var float i = weaponinfo.weapon;
+       var float d = 0;
 
        if (!i)
                return 0;
 
-       var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
-
-       if (t < 0) // "default" weapon selection
+       if (g_lms || g_ca || allguns)
        {
-               if (g_lms || g_ca || allguns)
-                       t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
-               else if(t < -1)
-                       t = 0;
-               else if (g_cts)
-                       t = (i == WEP_SHOTGUN);
-               else if (g_nexball)
-                       t = 0; // weapon is set a few lines later
+               if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
+                       d = TRUE;
                else
-                       t = (i == WEP_LASER || i == WEP_SHOTGUN);
-               if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
-                       t |= (i == WEP_HOOK);
+                       d = FALSE;
        }
+       else if (g_cts)
+               d = (i == WEP_SHOTGUN);
+       else if (g_nexball)
+               d = 0; // weapon is set a few lines later
+       else
+               d = (i == WEP_LASER || i == WEP_SHOTGUN);
+               
+       if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
+               d |= (i == WEP_HOOK);
+       if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
+               d = 0;
 
-       // we cannot disable porto in Nexball, we must force it
-       if(g_nexball && i == WEP_PORTO)
-               t = 1;
+       var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
+       
+       //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
+       
+       // bit order in t:
+       // 1: want or not
+       // 2: is default?
+       // 4: is set by default?
+       if(t < 0)
+               t = 4 | (3 * d);
+       else
+               t |= (2 * d);
 
        return t;
 }
@@ -810,7 +825,9 @@ void readplayerstartcvars()
        string s;
 
        // initialize starting values for players
-       start_weapons = 0;
+       WEPSET_CLEAR_A(start_weapons);
+       WEPSET_CLEAR_A(start_weapons_default);
+       WEPSET_CLEAR_A(start_weapons_defaultmask);
        start_items = 0;
        start_ammo_shells = 0;
        start_ammo_nails = 0;
@@ -820,6 +837,8 @@ void readplayerstartcvars()
        start_armorvalue = cvar("g_balance_armor_start");
 
        g_weaponarena = 0;
+       WEPSET_CLEAR_A(g_weaponarena_weapons);
+
        s = cvar_string("g_weaponarena");
        if (s == "0" || s == "")
        {
@@ -837,34 +856,35 @@ void readplayerstartcvars()
        }
        else if (s == "all")
        {
+               g_weaponarena = 1;
                g_weaponarena_list = "All Weapons";
                for (j = WEP_FIRST; j <= WEP_LAST; ++j)
                {
                        e = get_weaponinfo(j);
-                       g_weaponarena |= e.weapons;
-                       weapon_action(e.weapon, WR_PRECACHE);
+                       if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
+                               WEPSET_OR_AW(g_weaponarena_weapons, j);
                }
        }
        else if (s == "most")
        {
+               g_weaponarena = 1;
                g_weaponarena_list = "Most Weapons";
                for (j = WEP_FIRST; j <= WEP_LAST; ++j)
                {
                        e = get_weaponinfo(j);
-                       if (e.spawnflags & WEP_FLAG_NORMAL)
-                       {
-                               g_weaponarena |= e.weapons;
-                               weapon_action(e.weapon, WR_PRECACHE);
-                       }
+                       if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
+                               if (e.spawnflags & WEP_FLAG_NORMAL)
+                                       WEPSET_OR_AW(g_weaponarena_weapons, j);
                }
        }
        else if (s == "none")
        {
+               g_weaponarena = 1;
                g_weaponarena_list = "No Weapons";
-               g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
        }
        else
        {
+               g_weaponarena = 1;
                t = tokenize_console(s);
                g_weaponarena_list = "";
                for (i = 0; i < t; ++i)
@@ -875,8 +895,7 @@ void readplayerstartcvars()
                                e = get_weaponinfo(j);
                                if (e.netname == s)
                                {
-                                       g_weaponarena |= e.weapons;
-                                       weapon_action(e.weapon, WR_PRECACHE);
+                                       WEPSET_OR_AW(g_weaponarena_weapons, j);
                                        g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
                                        break;
                                }
@@ -897,16 +916,21 @@ void readplayerstartcvars()
 
        if (g_weaponarena)
        {
-               start_weapons = g_weaponarena;
+               g_minstagib = 0; // incompatible
+               g_pinata = 0; // incompatible
+               g_weapon_stay = 0; // incompatible
+               WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
                if(!(g_lms || g_ca))
                        start_items |= IT_UNLIMITED_AMMO;
        }
        else if (g_minstagib)
        {
+               g_pinata = 0; // incompatible
+               g_weapon_stay = 0; // incompatible
+               g_bloodloss = 0; // incompatible
                start_health = 100;
                start_armorvalue = 0;
-               start_weapons = WEPBIT_MINSTANEX;
-               weapon_action(WEP_MINSTANEX, WR_PRECACHE);
+               WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
                g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
                start_items |= IT_UNLIMITED_SUPERWEAPONS;
 
@@ -918,8 +942,13 @@ void readplayerstartcvars()
                for (i = WEP_FIRST; i <= WEP_LAST; ++i)
                {
                        e = get_weaponinfo(i);
-                       if(want_weapon("g_start_weapon_", e, FALSE))
-                               start_weapons |= e.weapons;
+                       float w = want_weapon("g_start_weapon_", e, FALSE);
+                       if(w & 1)
+                               WEPSET_OR_AW(start_weapons, i);
+                       if(w & 2)
+                               WEPSET_OR_AW(start_weapons_default, i);
+                       if(w & 4)
+                               WEPSET_OR_AW(start_weapons_defaultmask, i);
                }
        }
 
@@ -977,7 +1006,9 @@ void readplayerstartcvars()
                warmup_start_ammo_fuel = start_ammo_fuel;
                warmup_start_health = start_health;
                warmup_start_armorvalue = start_armorvalue;
-               warmup_start_weapons = start_weapons;
+               WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
+               WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
+               WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
 
                if (!g_weaponarena && !g_minstagib && !g_ca)
                {
@@ -988,17 +1019,29 @@ void readplayerstartcvars()
                        warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
                        warmup_start_health = cvar("g_warmup_start_health");
                        warmup_start_armorvalue = cvar("g_warmup_start_armor");
-                       warmup_start_weapons = 0;
+                       WEPSET_CLEAR_A(warmup_start_weapons);
+                       WEPSET_CLEAR_A(warmup_start_weapons_default);
+                       WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
                        for (i = WEP_FIRST; i <= WEP_LAST; ++i)
                        {
                                e = get_weaponinfo(i);
-                               if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
-                                       warmup_start_weapons |= e.weapons;
+                               float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
+                               if(w & 1)
+                                       WEPSET_OR_AW(warmup_start_weapons, i);
+                               if(w & 2)
+                                       WEPSET_OR_AW(warmup_start_weapons_default, i);
+                               if(w & 4)
+                                       WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
                        }
                }
        }
 
-       if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
+       if (g_jetpack)
+               start_items |= IT_JETPACK;
+
+       MUTATOR_CALLHOOK(SetStartItems);
+
+       if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
        {
                g_grappling_hook = 0; // these two can't coexist, as they use the same button
                start_items |= IT_FUEL_REGEN;
@@ -1006,16 +1049,11 @@ void readplayerstartcvars()
                warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
        }
 
-       if (g_jetpack)
-               start_items |= IT_JETPACK;
-
-       MUTATOR_CALLHOOK(SetStartItems);
-
        for (i = WEP_FIRST; i <= WEP_LAST; ++i)
        {
                e = get_weaponinfo(i);
-               if(e.weapons & (start_weapons | warmup_start_weapons))
-                       weapon_action(e.weapon, WR_PRECACHE);
+               if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
+                       weapon_action(i, WR_PRECACHE);
        }
 
        start_ammo_shells = max(0, start_ammo_shells);
@@ -1063,19 +1101,28 @@ float sv_pitch_fixyaw;
 string GetGametype(); // g_world.qc
 void readlevelcvars(void)
 {
-       // first load all the mutators
-       if(cvar("g_invincible_projectiles"))
-               MUTATOR_ADD(mutator_invincibleprojectiles);
-       if(cvar("g_nix"))
-               MUTATOR_ADD(mutator_nix);
+       g_minstagib = cvar("g_minstagib");
+
+       // load ALL the mutators
        if(cvar("g_dodging"))
                MUTATOR_ADD(mutator_dodging);
-       if(cvar("g_rocket_flying"))
-               MUTATOR_ADD(mutator_rocketflying);
-       if(cvar("g_vampire"))
-               MUTATOR_ADD(mutator_vampire);
        if(cvar("g_spawn_near_teammate"))
                MUTATOR_ADD(mutator_spawn_near_teammate);
+       if(cvar("g_physical_items"))
+               MUTATOR_ADD(mutator_physical_items);
+       if(!g_minstagib)
+       {
+               if(cvar("g_invincible_projectiles"))
+                       MUTATOR_ADD(mutator_invincibleprojectiles);
+               if(cvar("g_new_toys"))
+                       MUTATOR_ADD(mutator_new_toys);
+               if(cvar("g_nix"))
+                       MUTATOR_ADD(mutator_nix);
+               if(cvar("g_rocket_flying"))
+                       MUTATOR_ADD(mutator_rocketflying);
+               if(cvar("g_vampire"))
+                       MUTATOR_ADD(mutator_vampire);
+       }
 
        // is this a mutator? is this a mode?
        if(cvar("g_sandbox"))
@@ -1121,7 +1168,6 @@ void readlevelcvars(void)
        g_grappling_hook = cvar("g_grappling_hook");
        g_jetpack = cvar("g_jetpack");
        g_midair = cvar("g_midair");
-       g_minstagib = cvar("g_minstagib");
        g_norecoil = cvar("g_norecoil");
        g_bloodloss = cvar("g_bloodloss");
        sv_maxidle = cvar("sv_maxidle");
@@ -1204,11 +1250,6 @@ void readlevelcvars(void)
     if(!g_weapon_stay)
         g_weapon_stay = cvar("g_weapon_stay");
 
-       g_ghost_items = cvar("g_ghost_items");
-
-       if(g_ghost_items >= 1)
-               g_ghost_items = 0.25; // default alpha value
-
        if not(inWarmupStage && !g_ca)
                game_starttime = cvar("g_start_delay");
 
@@ -1654,7 +1695,7 @@ void make_safe_for_remove(entity e)
 {
     if (e.initialize_entity)
     {
-        entity ent, prev;
+        entity ent, prev = world;
         for (ent = initialize_entity_first; ent; )
         {
             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
@@ -1726,6 +1767,7 @@ void InitializeEntity(entity e, void(void) func, float order)
     e.initialize_entity_order = order;
 
     cur = initialize_entity_first;
+    prev = world;
     for (;;)
     {
         if (!cur || cur.initialize_entity_order > order)
@@ -1984,35 +2026,33 @@ float WarpZone_Projectile_Touch_ImpactFilter_Callback()
 }
 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
 
-float MAX_IPBAN_URIS           = 16;
-                              
-float URI_GET_DISCARD          = 0;
-float URI_GET_IPBAN            = 1;
-float URI_GET_IPBAN_END        = 16;
+#define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
+#define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
 
 void URI_Get_Callback(float id, float status, string data)
 {
-    dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
-    dprint(data);
-    dprint("\nEnd of data.\n");
-
-    if(url_URI_Get_Callback(id, status, data))
-    {
-        // handled
-    }
-    else if (id == URI_GET_DISCARD)
-    {
-        // discard
-    }
-    else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
-    {
-        // online ban list
-        OnlineBanList_URI_Get_Callback(id, status, data);
-    }
-    else
-    {
-        print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
-    }
+       if(url_URI_Get_Callback(id, status, data))
+       {
+               // handled
+       }
+       else if (id == URI_GET_DISCARD)
+       {
+               // discard
+       }
+       else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
+       {
+               // sv_cmd curl
+               Curl_URI_Get_Callback(id, status, data);
+       }
+       else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
+       {
+               // online ban list
+               OnlineBanList_URI_Get_Callback(id, status, data);
+       }
+       else
+       {
+               print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
+       }
 }
 
 string uid2name(string myuid) {
@@ -2078,7 +2118,7 @@ void race_writeTime(string map, float t, string myuid)
        float newpos;
        newpos = race_readPos(map, t);
 
-       float i, prevpos;
+       float i, prevpos = 0;
        for(i = 1; i <= RANKINGS_CNT; ++i)
        {
                if(race_readUID(map, i) == myuid)
@@ -2140,6 +2180,8 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f
     org = world.mins;
     delta = world.maxs - world.mins;
 
+    start = end = org;
+
     for (i = 0; i < attempts; ++i)
     {
         start_x = org_x + random() * delta_x;
@@ -2396,12 +2438,8 @@ vector shotorg_adjust(vector vecs, float y_is_right, float visual)
 void attach_sameorigin(entity e, entity to, string tag)
 {
     vector org, t_forward, t_left, t_up, e_forward, e_up;
-    vector org0, ang0;
     float tagscale;
 
-    ang0 = e.angles;
-    org0 = e.origin;
-
     org = e.origin - gettaginfo(to, gettagindex(to, tag));
     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
     t_forward = v_forward * tagscale;