string precache_sound (string s) = #19;
float precache_sound_index (string s) = #19;
-#define SND_VOLUME 1
-#define SND_ATTENUATION 2
-#define SND_LARGEENTITY 8
-#define SND_LARGESOUND 16
+const float SND_VOLUME = 1;
+const float SND_ATTENUATION = 2;
+const float SND_LARGEENTITY = 8;
+const float SND_LARGESOUND = 16;
float sound_allowed(float dest, entity e)
{
#define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
#define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
-#define INITPRIO_FIRST 0
-#define INITPRIO_GAMETYPE 0
-#define INITPRIO_GAMETYPE_FALLBACK 1
-#define INITPRIO_FINDTARGET 10
-#define INITPRIO_DROPTOFLOOR 20
-#define INITPRIO_SETLOCATION 90
-#define INITPRIO_LINKDOORS 91
-#define INITPRIO_LAST 99
+const float INITPRIO_FIRST = 0;
+const float INITPRIO_GAMETYPE = 0;
+const float INITPRIO_GAMETYPE_FALLBACK = 1;
+const float INITPRIO_FINDTARGET = 10;
+const float INITPRIO_DROPTOFLOOR = 20;
+const float INITPRIO_SETLOCATION = 90;
+const float INITPRIO_LINKDOORS = 91;
+const float INITPRIO_LAST = 99;
.void(void) initialize_entity;
.float initialize_entity_order;