if(!cvar("g_use_ammunition"))
start_items |= IT_UNLIMITED_AMMO;
-
- if(cvar("g_nexball"))
- start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
-
+
if(start_items & IT_UNLIMITED_WEAPON_AMMO)
{
start_ammo_rockets = 999;
CHECK_MUTATOR_ADD("g_norecoil", mutator_norecoil, 1);
CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
CHECK_MUTATOR_ADD("g_jump_grunt", mutator_jump_grunt, 1);
+ CHECK_MUTATOR_ADD("g_footsteps", mutator_footsteps, 1);
+ CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
#undef CHECK_MUTATOR_ADD
g_cloaked = cvar("g_cloaked");
if(g_cts)
g_cloaked = 1; // always enable cloak in CTS
- g_footsteps = cvar("g_footsteps");
g_grappling_hook = cvar("g_grappling_hook");
g_jetpack = cvar("g_jetpack");
sv_maxidle = cvar("sv_maxidle");
g_warmup_allguns = cvar("g_warmup_allguns");
g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
- if ((g_race && g_race_qualifying == 2) || g_arena || g_minstagib || g_assault || cvar("g_campaign"))
+ if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
inWarmupStage = 0; // these modes cannot work together, sorry
g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
precache_playermodel(s);
}
- if (g_footsteps)
- {
- PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
- PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
- }
-
// gore and miscellaneous sounds
//precache_sound ("misc/h2ohit.wav");
precache_model ("models/hook.md3");